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Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.


== Factorio 1.1 (stable since January 26 2021) ==
== Factorio 2.1 ==
* Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take roughly 2 months.


* The 1.1 release is the final release of the vanilla game.
* 2.1 will contain finishing touches and other changes "too big for putting into 2.0".
** It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365]


== Factorio Expansion Pack ==
* The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[https://factorio.com/blog/post/fff-438]
: '''This is a short overview of the expansion pack, for more details see [[Upcoming features]].'''


The expansion pack is a set of 3 extra mods that will be released on October 21st 2024 as a paid expansion, according to [https://www.factorio.com/blog/post/fff-418 Friday Facts #418 - Space Age release date].
== Factorio: Space Age{{SA}} ==
: '''For more details, see the official [https://factorio.com/space-age/content content page].'''
[[Space Age|Factorio: Space Age]] is a paid expansion pack that was released on '''October 21, 2024'''. It consists of 3 official mods which can be enabled and disabled at will. It cost $35.00 USD, or the same price as the base game.


The mods are:
* Space Age, featuring 4 new planets, new buildings, new enemies, space platforms, and a reworked tech tree
 
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree
* Quality, allowing drastic improvements to buildings and items as a "vertical" growth
* Quality, allowing drastic improvements to buildings and items as a "vertical" growth
* Elevated Rails, for improved rail routing and better intersections
* Elevated Rails, for improved rail routing and better intersections


Note: Both the expansion and the first mod are called Space Age.
Quality and Elevated Rails are both prerequisites for Space Age, but can be enabled on their own.
 
=== Other info ===
 
* The future plan is to release "one big expansion pack", see [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. ([https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age])
* According to [https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age] the expansion pack will be titled '''Factorio: Space Age''' and will have the player launch into space and explore other planets, using space platforms to get around between them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets.


== Factorio 2.0 ==
== Factorio 2.0 ==
* Factorio 2.0 will be the base game version that is released alongside the expansion for free. Some expected features are:
* [[version history/2.0.0#2.0.7|Factorio 2.0]] is a free update to the base game released alongside Space Age. It features numerous quality of life improvements, performance optimizations, and other small tweaks. Some features included:
** Improved control of train systems,
** Improved control of train systems
** Better blueprint building.
** Better blueprint building
** Better flying robot behaviour.
** Better flying robot behaviour
 
=== Expensive Mode ===
The expensive mode will be moved from the base game into a separate mod. [https://forums.factorio.com/viewtopic.php?p=592990#p592990] It will be part of the base game purchase, however. [https://forums.factorio.com/viewtopic.php?p=577191#p577191]


== See also ==
== See also ==

Latest revision as of 18:31, 22 November 2024

This is a short summary of the future plans for Factorio.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed and up-to-date list of upcoming features.

Factorio 2.1

  • Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take roughly 2 months.
  • 2.1 will contain finishing touches and other changes "too big for putting into 2.0".
  • The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[1]

Factorio: Space Age

For more details, see the official content page.

Factorio: Space Age is a paid expansion pack that was released on October 21, 2024. It consists of 3 official mods which can be enabled and disabled at will. It cost $35.00 USD, or the same price as the base game.

  • Space Age, featuring 4 new planets, new buildings, new enemies, space platforms, and a reworked tech tree
  • Quality, allowing drastic improvements to buildings and items as a "vertical" growth
  • Elevated Rails, for improved rail routing and better intersections

Quality and Elevated Rails are both prerequisites for Space Age, but can be enabled on their own.

Factorio 2.0

  • Factorio 2.0 is a free update to the base game released alongside Space Age. It features numerous quality of life improvements, performance optimizations, and other small tweaks. Some features included:
    • Improved control of train systems
    • Better blueprint building
    • Better flying robot behaviour

See also