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This is a | This is a short summary of the future plans for Factorio. | ||
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features. | Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features. | ||
== Factorio 2.1 == | |||
* Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take roughly 2 months. | |||
* 2.1 will contain finishing touches and other changes "too big for putting into 2.0". | |||
* | * The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[https://factorio.com/blog/post/fff-438] | ||
== Factorio: Space Age{{SA}} == | |||
: '''For more details, see the official [https://factorio.com/space-age/content content page].''' | |||
[[Space Age|Factorio: Space Age]] is a paid expansion pack that was released on '''October 21, 2024'''. It consists of 3 official mods which can be enabled and disabled at will. It cost $35.00 USD, or the same price as the base game. | |||
* Space Age, featuring 4 new planets, new buildings, new enemies, space platforms, and a reworked tech tree | |||
* Quality, allowing drastic improvements to buildings and items as a "vertical" growth | |||
* Elevated Rails, for improved rail routing and better intersections | |||
Quality and Elevated Rails are both prerequisites for Space Age, but can be enabled on their own. | |||
== Factorio 2.0 == | |||
* [[version history/2.0.0#2.0.7|Factorio 2.0]] is a free update to the base game released alongside Space Age. It features numerous quality of life improvements, performance optimizations, and other small tweaks. Some features included: | |||
** Improved control of train systems | |||
** Better blueprint building | |||
** Better flying robot behaviour | |||
== See also == | == See also == | ||
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** [[Version history|Detailed changelogs]] | ** [[Version history|Detailed changelogs]] | ||
* [[Upcoming features]] | * [[Upcoming features]] | ||
{{C|News}} |
Latest revision as of 18:31, 22 November 2024
This is a short summary of the future plans for Factorio.
Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed and up-to-date list of upcoming features.
Factorio 2.1
- Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take roughly 2 months.
- 2.1 will contain finishing touches and other changes "too big for putting into 2.0".
- The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[1]
Factorio: Space Age
- For more details, see the official content page.
Factorio: Space Age is a paid expansion pack that was released on October 21, 2024. It consists of 3 official mods which can be enabled and disabled at will. It cost $35.00 USD, or the same price as the base game.
- Space Age, featuring 4 new planets, new buildings, new enemies, space platforms, and a reworked tech tree
- Quality, allowing drastic improvements to buildings and items as a "vertical" growth
- Elevated Rails, for improved rail routing and better intersections
Quality and Elevated Rails are both prerequisites for Space Age, but can be enabled on their own.
Factorio 2.0
- Factorio 2.0 is a free update to the base game released alongside Space Age. It features numerous quality of life improvements, performance optimizations, and other small tweaks. Some features included:
- Improved control of train systems
- Better blueprint building
- Better flying robot behaviour