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Roadmap: Difference between revisions

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H3half (talk | contribs)
Removed redundant statement about the forum roadmap thread, removed sentence explaining how this page exists to hopefully change their habits; I feel that it was confusing and isn't especially helpful to people who come here looking for Factorio info
Kaz3r (talk | contribs)
m SA/2.0 already released
 
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This is a short summary of the future plans for Factorio.
=== Official Roadmap (copy) ===


The official roadmap is the '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 roadmap thread in the forum],''' which is normally updated after each major release.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.


* '''[[Roadmap/Coming Releases]]
== Factorio 2.1 ==
* [[Roadmap/History]]
* Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take at least 2 months.
* [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7289 About the endgame content]


=== Development methods ===
* 2.1 will contain finishing touches and other changes "too big for putting into 2.0".
: '''[http://www.factorio.com/blog/post/fff-10 Factorio is a continuous jam session.]


Factorio is developed in a [http://en.wikipedia.org/wiki/Continual_improvement_process continuous development process]. This means, that the targets change with the ongoing development.
* The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[https://factorio.com/blog/post/fff-438]


From that [http://www.factorio.com/blog/post/fff-10 article]:
== See also ==
* [[Roadmap/History|Previous versions]]
** [[Version history|Detailed changelogs]]
* [[Upcoming features]]


: ''Any manager would probably say this is a bad thing, that we need a roadmap for the whole process from the start to the final release with all the contents, features and graphics planned ahead including cost estimates. I personally think, that the freedom of the jam (agile) way of development that allows us to react is the best for Factorio. We are inventing and extending the best ideas on the run, ideas that would never be visible in the start.
{{C|News}}
 
The forum also includes a big [http://www.factorioforums.com/forum/viewforum.php?f=6 Ideas & Suggestions-Board] which can be seen as the [http://en.wikipedia.org/wiki/Scrum_(development)#Product_backlog backlog] for the development team.

Latest revision as of 21:33, 23 January 2026

This is a short summary of the future plans for Factorio.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed and up-to-date list of upcoming features.

Factorio 2.1

  • Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take at least 2 months.
  • 2.1 will contain finishing touches and other changes "too big for putting into 2.0".
  • The Factorio team are also playing with ideas for a new game. Lead Developer Kovarex is thinking about something "related to [World of Warcraft] in a similar way as to how Factorio is related to Minecraft"[1]

See also