Shortcut bar: Difference between revisions
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The '''shortcut bar''' is a group of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of the [[quickbar]]. Icons can be hidden and their order can be changed. | |||
On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]]. | |||
== Available icons == | == Available icons == | ||
[[File: | [[File:Shortcut bar v2.jpg]] | ||
The | The shortcut bar provides icons for: | ||
* Toggling 'ALT mode' (the displaying of additional information about built entities such as recipes in assembler machines.) | * Toggling 'ALT mode' (the displaying of additional information about built entities such as recipes in assembler machines.) | ||
* Initiating Undo, Cut, Copy and Paste blueprint operations. | * Initiating Undo, Redo, Cut, Copy and Paste blueprint operations. | ||
* Getting a blank [[ | * Getting a blank [[blueprint]], [[blueprint book]], [[deconstruction planner]] or [[upgrade planner]]. | ||
* Importing a blueprint string. | * Importing a blueprint string. | ||
* Toggling [[ | * Toggling [[personal roboport]]s and [[exoskeleton]]s. | ||
* Making [[copper wire|copper]], [[green wire|green]], or [[red wire]] for the [[circuit network]] | |||
* Making a [[discharge defense remote]], [[artillery targeting remote]], or [[spidertron remote]] | |||
Extra icons can be added to the | Extra icons can be added to the shortcut bar by mods. The number of visible icons rows can be changed with the "Shortcut bar rows" option in the interface settings. With more visible icons rows, more icons than the default 12 icons can be visible at once. | ||
=== Configuring the icons === | === Configuring the icons === | ||
Clicking the button in the top right of the shortcut bar pops out the configuration pane. Here it is possible to choose which icons appear and in which order: | |||
[[File: | [[File:ShortcutBar-ConfigMenu-v2.gif]] | ||
Individual icons can be turned on or off by clicking their tick-box. The order of the icons can be changed by dragging the ridged area on the right-hand side of the bar for that icon. | Individual icons can be turned on or off by clicking their tick-box. The order of the icons can be changed by dragging the ridged area on the right-hand side of the bar for that icon. | ||
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The 'ALT mode' icon is always available. The other icons are unavailable until the player has researched [[Construction robotics (research)|Construction robotics]] in any game. When this research has been completed the other icons will appear in that and all future games. | The 'ALT mode' icon is always available. The other icons are unavailable until the player has researched [[Construction robotics (research)|Construction robotics]] in any game. When this research has been completed the other icons will appear in that and all future games. | ||
Alternatively the player can enable the | Alternatively the player can enable the full set of icons at any time by using the following [[console]] command: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/unlock-shortcut-bar | /unlock-shortcut-bar | ||
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== History == | == History == | ||
{{history|2.0.18| | |||
* Updated shortcut icons and increased their size to 56px.}} | |||
{{history|2.0.7| | |||
* Red wire, green wire, discharge defense, artillery remote, spidertron remote moved to quickbar.}} | |||
{{history|0.17.0| | {{history|0.17.0| | ||
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* [[Quickbar]] | * [[Quickbar]] | ||
{{C| | {{C|GUI}} |
Latest revision as of 23:44, 16 November 2024
The shortcut bar is a group of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of the quickbar. Icons can be hidden and their order can be changed.
On the Nintendo Switch, this GUI is replaced by the quick panel.
Available icons
The shortcut bar provides icons for:
- Toggling 'ALT mode' (the displaying of additional information about built entities such as recipes in assembler machines.)
- Initiating Undo, Redo, Cut, Copy and Paste blueprint operations.
- Getting a blank blueprint, blueprint book, deconstruction planner or upgrade planner.
- Importing a blueprint string.
- Toggling personal roboports and exoskeletons.
- Making copper, green, or red wire for the circuit network
- Making a discharge defense remote, artillery targeting remote, or spidertron remote
Extra icons can be added to the shortcut bar by mods. The number of visible icons rows can be changed with the "Shortcut bar rows" option in the interface settings. With more visible icons rows, more icons than the default 12 icons can be visible at once.
Configuring the icons
Clicking the button in the top right of the shortcut bar pops out the configuration pane. Here it is possible to choose which icons appear and in which order:
Individual icons can be turned on or off by clicking their tick-box. The order of the icons can be changed by dragging the ridged area on the right-hand side of the bar for that icon.
Initial availability of icons
The 'ALT mode' icon is always available. The other icons are unavailable until the player has researched Construction robotics in any game. When this research has been completed the other icons will appear in that and all future games.
Alternatively the player can enable the full set of icons at any time by using the following console command:
/unlock-shortcut-bar
Using this command will not disable achievements.
History
- 2.0.18:
- Updated shortcut icons and increased their size to 56px.
- 2.0.7:
- Red wire, green wire, discharge defense, artillery remote, spidertron remote moved to quickbar.
- 0.17.0:
- Introduced