Infobox:Flamethrower turret: Difference between revisions

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Use in-game tooltip order of damage (number type, not type: number)
Tag: Undo
BilkaBot (talk | contribs)
Removed expensive-total-raw.
Line 5: Line 5:
|prototype-type = fluid-turret
|prototype-type = fluid-turret
|internal-name = flamethrower-turret
|internal-name = flamethrower-turret
|expensive-total-raw = Time, 32.5 + Engine unit, 5 + Iron plate, 80 + Steel plate, 30
|total-raw = Time, 32.5 + Engine unit, 5 + Iron plate, 40 + Steel plate, 30
|total-raw = Time, 32.5 + Engine unit, 5 + Iron plate, 40 + Steel plate, 30
|recipe = Time, 20 + Engine unit, 5 + Iron gear wheel, 15 + Pipe, 10 + Steel plate, 30
|recipe = Time, 20 + Engine unit, 5 + Iron gear wheel, 15 + Pipe, 10 + Steel plate, 30

Revision as of 11:28, 21 October 2024

Flamethrower turret

Recipe

20
+
5
+
15
+
10
+
30
1

Total raw

32.5
+
5
+
40
+
30

Map color

Fluid storage volume

Fuel buffer: 100
Pass-through pipe: 100

Health

1400

Resistances

Fire: 0/100%

Stack size

50

Range

Minimum: 6
Maximum: 30
(Limited 120° arc)

Shooting speed

30/s

Damage

Contact damage: 3 fire
Fire on the ground: 13/s fire
Ignited objects: 100/s fire

Area of effect size

2.5

Ammunition

Dimensions

2×3

Fluid consumption

3/s

Mining time

0.5

Prototype type

fluid-turret

Internal name

flamethrower-turret

Required technologies

Boosting technologies

Produced by

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.