Prototype/Car: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Migrated prototype doc to separate website)
m (Protected "Prototype/Car": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(No difference)

Revision as of 17:52, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CarPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent Entity with specialized properties for acceleration, braking, and turning.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

Template:Prototype property Animation speed 1 means 1 frame per tile.

Template:Prototype property Modifies the efficiency of energy transfer from burner output to wheels.

Template:Prototype property

Template:Prototype property

Template:Prototype property Must be a burner energy source when using "burner", otherwise it can also be a void energy source.

Template:Prototype property Size of the car inventory.

Optional properties

Template:Prototype property Animation speed 1 means 1 frame per tile.

Template:Prototype property Must have the same frame count as animation.

Template:Prototype property

Template:Prototype property If this car prototype uses tank controls to drive.

Template:Prototype property If this car is immune to movement by belts.

Template:Prototype property If this car gets damaged by driving over/against Prototype/Trees.

Template:Prototype property If this car gets damaged by driving over/against rocks.

Template:Prototype property If this car gets damaged by driving against Prototype/Cliffs.

Template:Prototype property

Template:Prototype property Timeout in ticks specifying how long the turret must be inactive to return to the default position.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The names of the Prototype/Guns this car prototype uses.