Military units and structures: Difference between revisions
Jump to navigation
Jump to search
m (→Modding) |
m (→Modding) |
||
Line 11: | Line 11: | ||
== Modding == | == Modding == | ||
Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by [[modding]]. The military prototypes are listed in the | Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by [[modding]]. The military prototypes are listed in the tables below. | ||
== Military units == | == Military units == |
Revision as of 13:37, 11 December 2019
Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
Military buildings, but not units, will also be attacked by:
Modding
Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by modding. The military prototypes are listed in the tables below.
Military units
Picture | Name | Prototype |
---|---|---|
Player | Character | |
Defender capsule | FlyingRobot | |
Distractor capsule | FlyingRobot | |
Destroyer capsule | FlyingRobot | |
Construction robot | FlyingRobot | |
Logistic robot | FlyingRobot | |
Land mine | LandMine | |
Small biter | Unit | |
Small spitter | Unit | |
Medium biter | Unit | |
Medium spitter | Unit | |
Big Biter | Unit | |
Big spitter | Unit | |
Behemoth biter | Unit | |
Behemoth spitter | Unit |
Military buildings
Picture | Name | Prototype |
---|---|---|
Gun turret | Turret | |
Flamethrower turret | Turret | |
Laser turret | Turret | |
Artillery turret | ArtilleryTurret | |
Radar | Radar | |
Biter spawner | EnemySpawner | |
Spitter spawner | EnemySpawner | |
Player port | PlayerPort | |
SimpleEntityWithForce | SimpleEntityWithForce |