Lab research speed (research): Difference between revisions
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* ACT = 30 / ((140 / 100) + 1) | * ACT = 30 / ((140 / 100) + 1) | ||
**==> 30 / (1.4 + 1) | **==> 30 / (1.4 + 1) | ||
**==> 30 / 2.4 = | **==> 30 / 2.4 = '''12.5 seconds, adjusted cycle time''' | ||
* PPS = 1 / (12.5 / 10) | * PPS = 1 / (12.5 / 10) | ||
**==> 1 / 1.25 = | **==> 1 / 1.25 = '''0.8 Science per second''' | ||
This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research. | This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research. |
Revision as of 18:20, 1 January 2018
Lab research speed |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
research-speed-1 |
Required technologies |
|
Allows |
|
Boosts the researching speed of labs.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Lab research speed 1 | X 100 | 20% | 20% |
Lab research speed 2 | X 200 | 30% | 50% |
Lab research speed 3 | X 250 | 40% | 90% |
Lab research speed 4 | X 500 | 50% | 140% |
Lab research speed 5 | X 500 | 50% | 190% |
Lab research speed 6 | X 500 | 60% | 250% |
Production Requirements
Calculating the number of science packs needed per second is straightforward:
- Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
- Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)
Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:
- ACT = 30 / ((140 / 100) + 1)
- ==> 30 / (1.4 + 1)
- ==> 30 / 2.4 = 12.5 seconds, adjusted cycle time
- PPS = 1 / (12.5 / 10)
- ==> 1 / 1.25 = 0.8 Science per second
This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.