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Beacon: Difference between revisions

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(Merged Basic Beacon and Beacon since it's in-game name is Beacon)
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A basic beacon is a device that transmits [[module]] effects to nearby machines. The effects are not transmitted with perfect efficiency. The effect on each machine is decreased compared to putting a module directly into the machine. However, a basic beacon allows you to transmit the effect of a module to multiple machines and the effect of all beacons around is added (it might make sense to use more beacons in a dense area). Additionally, beacons can add qualities beyond the normal effective module cap of an item, such as boosting a [[Pumpjack]]'s output at peak oil to .25 oil per cycle where, alone, it could only reach .2 yield.
A basic beacon is a device that transmits [[module]] effects to nearby machines. The effects are not transmitted with only half efficiency. However, a basic beacon allows you to transmit the effect of a module to multiple machines and the effect of all beacons around is added (it might make sense to use more beacons in a dense area). Additionally, beacons can add qualities beyond the normal effective module cap of an item, such as boosting a [[Pumpjack]]'s output at peak oil to .25 oil per cycle where, alone, it could only reach .2 yield. Only buildings with module slots can benefit from modules distributed by beacons(i.e. laser turret doesn't benefit), but beacons themselves don't benefit from the modules inserted, so their energy cost can't be reduced.


Currently, only [[Module#Speed_Module|speed]] and [[Module#Effectivity_Module|effectivity]] modules can be used in the basic beacon, and [[Module#Productivity Module|productivity]] modules cannot.
Currently, only [[Module#Speed_Module|speed]] and [[Module#Effectivity_Module|effectivity]] modules can be used in the basic beacon, and [[Module#Productivity Module|productivity]] modules cannot.


The Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings touching the effect-radius, but only half the benefits. This effect is called "distribution efficiency".


Multiple beacons can affect a single building, even one that is already full of modules.
They affect only buildings with module slots (laser turret doesn't benefit). Beacons themselves don't benefit from the modules inserted, so their energy cost can't be reduced.
They can't be loaded with productivity modules.


== Usage ==
== Usage ==
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Their need for power makes them only useable with serious planning!
Their need for power makes them only useable with serious planning!


[[File:factorio-beacon.png|thumb|384px|Basic beacon and 12 [[Electric furnace]]s affected by it.]]
 


== Examples ==
== Examples ==
[[File:factorio-beacon.png|thumb|384px|Basic beacon and 12 [[Electric furnace]]s affected by it.]]


[[File:iron-smelting-with-beacon.png|thumb|384px|Beacon and 12 [[Electric furnace]]s affected by it also works for other ways (0.9.8).]]
<gallery mode=nolines widths=500px heights=350px>
File:factorio-beacon.png|Basic beacon and 12 [[Electric furnace]]s affected by it. See this [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=1253 forum thread].
File:iron-smelting-with-beacon.png|Beacon and 12 [[Electric furnace]]s affected by it also works for other ways (0.9.8).
</gallery>
 


See this [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=1253 forum thread].


==See also==
==See also==
*[[Crafting network]]
*[[Crafting network]]
*[[Electric network]]
*[[Electric network]]
*[[Modules]]
*[[Module|Modules]]


[[Category:Items]]
[[Category:Items]]
[[Category:Electric network]]
[[Category:Electric network]]
[[Category:Crafting network]]
[[Category:Crafting network]]

Revision as of 10:34, 13 August 2016

Template:Machinery

A basic beacon is a device that transmits module effects to nearby machines. The effects are not transmitted with only half efficiency. However, a basic beacon allows you to transmit the effect of a module to multiple machines and the effect of all beacons around is added (it might make sense to use more beacons in a dense area). Additionally, beacons can add qualities beyond the normal effective module cap of an item, such as boosting a Pumpjack's output at peak oil to .25 oil per cycle where, alone, it could only reach .2 yield. Only buildings with module slots can benefit from modules distributed by beacons(i.e. laser turret doesn't benefit), but beacons themselves don't benefit from the modules inserted, so their energy cost can't be reduced.

Currently, only speed and effectivity modules can be used in the basic beacon, and productivity modules cannot.


Usage

Beacons are extremely specialized since you need to focus your buildings around a beacon layout to be worth placing.

Their need for power makes them only useable with serious planning!


Examples


See also