Talk:Beacon

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About that cleanup notice

So, someone added a cleanup notice about how the page needs to be rewritten due to the 2.0 rework of beacons. I'm a bit confused by this, since it was added almost six hours after I did just that. If there's something I missed, then I would like to know. - tecanec (talk) 08:23, 4 November 2024 (UTC)

  • Sorry about that, I seem to have added it by accident due to some caching issues I'm adding. It seems pretty good. The only thing I'd feel like we could add is the Factoriopedia's graph about diminishing returns, but the rewrite is already more than enough. Brin (talk) 00:56, 6 November 2024 (UTC)

The entire section about Beacon Arrays is outdated

This section still implicitly assumes the pre 2.0 numbers for how beacons work. Post the 2.0 update, due to the transmission power being tripled, and effect multiple Beacons diminishing by square root of number of beacons affecting the machine, the best layouts (in terms of amortization times of the cost of the expensive modules needed for the layout) are those that maximize machines per beacon, since the 2nd Beacon affecting a machine is worth barely over 40% of what the first one was (this effect is even more skewed when you consider how prod module speed modifiers impact the math). Ironically, the original derivation is close to being right, if you swap machines and beacons, the best layout is a 12 machines per beacon for 3x3 machines and you can make this tileable with some care for input and output handling. Frightning (talk) 02:31, 15 August 2026 (UTC)