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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Prototype/AmmoItem#magazine size +
- Prototype/AmmoItem#reload time +
- Prototype/Animation#animation speed +
- Prototype/Animation#max advance +
- Prototype/ArtilleryFlare#initial frame speed +
- Prototype/ArtilleryFlare#initial height +
- Prototype/ArtilleryFlare#initial vertical speed +
- Prototype/ArtilleryProjectile#height from ground +
- Prototype/ArtilleryWagon#cannon parking speed +
- Prototype/Car#darkness to render light animation +
- Prototype/Cliff#cliff height +
- Prototype/Corpse#dying speed +
- Prototype/Corpse#ground patch fade in delay +
- Prototype/Corpse#ground patch fade in speed +
- Prototype/Corpse#ground patch fade out duration +
- Prototype/Corpse#ground patch fade out start +
- Prototype/Corpse#splash speed +
- Prototype/CraftingMachine#base productivity +
- Prototype/EnemySpawner#max darkness to spawn +
- Prototype/EnemySpawner#min darkness to spawn +
- Prototype/EnergyShieldEquipment#max shield value +
- Prototype/Entity#alert icon scale +
- Prototype/EntityWithHealth#healing per tick +
- Prototype/EntityWithHealth#max health +
- Prototype/EntityWithHealth#repair speed modifier +
- Prototype/Explosion#height +
- Prototype/Explosion#light intensity factor final +
- Prototype/Explosion#light intensity factor initial +
- Prototype/Explosion#light intensity peak end progress +
- Prototype/Explosion#light intensity peak start progress +
- Prototype/Explosion#light size factor final +
- Prototype/Explosion#light size factor initial +
- Prototype/Explosion#light size peak end progress +
- Prototype/Explosion#light size peak start progress +
- Prototype/Explosion#scale +
- Prototype/Explosion#scale deviation +
- Prototype/Explosion#scale end +
- Prototype/Explosion#scale increment per tick +
- Prototype/Explosion#scale initial +
- Prototype/Explosion#scale initial deviation +
- Prototype/Explosion#smoke slow down factor +
- Prototype/FireFlame#burnt patch alpha default +
- Prototype/FireFlame#damage multiplier decrease per tick +
- Prototype/FireFlame#damage multiplier increase per added fuel +
- Prototype/FireFlame#flame alpha +
- Prototype/FireFlame#flame alpha deviation +
- Prototype/FireFlame#maximum damage multiplier +
- Prototype/FireFlame#particle alpha +
- Prototype/FireFlame#particle alpha deviation +
- Prototype/FireFlame#tree dying factor +