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  • ...n, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bon Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream o
    3 KB (484 words) - 11:57, 3 September 2022
  • ...equipment, see [[Personal battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].'' * Changed the battery item icon to be more consistent with the technology icon.
    1 KB (174 words) - 04:19, 3 November 2022
  • * For laser turrets one shot costs a constant 800kJ; as the turrets shoot faster, they will require more power to operate effectively. Thus, th ! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Shots per <br/> second
    3 KB (344 words) - 17:18, 11 March 2021
  • ...e of all flammables, including handheld flamethrower ammo and flamethrower turrets. ! Technology !! Cost !! Per level !! Cumulative
    2 KB (264 words) - 23:11, 23 March 2023
  • ...ells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ! Technology !! Cost !! Per level !! Cumulative !! Per level !! Cumulative !! Per level
    3 KB (268 words) - 19:27, 12 April 2024
  • ...ile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots. ! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !
    3 KB (313 words) - 17:14, 19 October 2020
  • * Maximum of 10 magazines can be put into the gun turrets by inserters. * Enabled the Advanced chemistry technology in the 4th campaign level that is needed to finish the level.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). * Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.
    12 KB (1,690 words) - 18:59, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched. || Only ''placing'' laser turrets breaks the requirement of this achievement, simply crafting them does not d
    7 KB (866 words) - 09:59, 5 March 2024
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker. * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * The worm turrets are not taken into consideration when deciding enemy expansions. * Fixed that player turrets could be walked through after reconstructed. ([http://www.factorioforums.co
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Updated recipe tooltip for assembling machine output and technology window. ...per second, so accumulators don't recharge/give energy instantly and laser turrets take energy, more continuously.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Fixed misaligned turrets in the 4. New hope mission. ([https://forums.factorio.com/20998 more]) * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • This capability mostly comes in the form of [[Turrets]] for base defense, but for the player there are two broad categories, more ...mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.
    122 KB (17,425 words) - 14:47, 24 September 2023

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