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  • {{Languages}}{{:Infobox:Space science pack (research)}} ...m the [[rocket silo]]. These science packs are required for all infinite [[research]].
    377 bytes (51 words) - 12:49, 29 June 2020
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • {{:Infobox:Space science pack}} ...ence packs are discarded when launching the rocket with a satellite. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technol
    3 KB (383 words) - 18:18, 17 September 2020
  • ...300 automation science packs, 300 logistic science packs and 300 military science packs. ...er plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] == Factorio Expansion Pack ==
    3 KB (396 words) - 19:02, 28 December 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...h is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...s inventory.]]A stack is the basic element in Factorio to store items. One space in an inventory can hold one stack. ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • |Space[空格]||射击目标 |Shift+Space||暂停游戏
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...a list of known information about the upcoming expansion pack '''Factorio: Space Age''' and the upcoming 2.0 version. * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b
    19 KB (2,972 words) - 00:31, 27 April 2024
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...a [[Transport belts|transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s. ...nto the ground, onto a transport belt, or into any object that has storage space.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Removed the iron working research
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023

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