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- ...n be used to add scripts that do not affect the game state, such as taking screenshots in the background as the replay runs. Scripts that affect the game state (e4 KB (631 words) - 11:33, 1 March 2024
- ...he screen open while it is happening. If it happens too fast, you can take screenshots to read later. You can also use the "/perf-avg-frames 1000" command to incr9 KB (1,540 words) - 11:41, 1 March 2024
- ...th this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).7 KB (896 words) - 18:58, 24 September 2023
- ...changes to the game-API for v0.10]. New modding possibilities. How to make screenshots. Thanks to drs9999.18 KB (2,612 words) - 10:50, 27 August 2023
- * API to take game screenshots.41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed that script render objects sometimes did not render in screenshots. * Fixed that replays could trigger autosaves and take screenshots. ([https://forums.factorio.com/65901 more])237 KB (33,800 words) - 14:47, 24 September 2023
- ...rendering disabled in entity prototype would still have wires rendered in screenshots. ([https://forums.factorio.com/84288 more])89 KB (12,579 words) - 14:47, 24 September 2023