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  • ...n be used to add scripts that do not affect the game state, such as taking screenshots in the background as the replay runs. Scripts that affect the game state (e
    4 KB (631 words) - 11:33, 1 March 2024
  • ...he screen open while it is happening. If it happens too fast, you can take screenshots to read later. You can also use the "/perf-avg-frames 1000" command to incr
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...th this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).
    7 KB (896 words) - 18:58, 24 September 2023
  • ...changes to the game-API for v0.10]. New modding possibilities. How to make screenshots. Thanks to drs9999.
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * API to take game screenshots.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that script render objects sometimes did not render in screenshots. * Fixed that replays could trigger autosaves and take screenshots. ([https://forums.factorio.com/65901 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...rendering disabled in entity prototype would still have wires rendered in screenshots. ([https://forums.factorio.com/84288 more])
    89 KB (12,579 words) - 14:47, 24 September 2023