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  • {{:Infobox:Repair pack}} ...ding. Repair packs can only be used on buildings already placed, and can't repair something in the player's inventory.
    832 bytes (106 words) - 16:07, 24 February 2023
  • ...and deconstruct entities, and will automatically repair any damage when [[repair pack]]s are supplied to them.
    505 bytes (63 words) - 19:06, 14 January 2022
  • ...s. Additionally, a 110×110 tile area is created for construction robots to repair, construct or remove structures. This can be seen by hovering the mouse on ...rt. Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport's coverage area.
    5 KB (705 words) - 19:38, 13 December 2022
  • * They repair damaged entities using [[Repair pack|repair packs]]. * Construction robots take as many [[repair pack]]s as they can when going to repair.}}
    4 KB (502 words) - 10:28, 23 April 2024
  • ...ir-packs-icon.png|64px]] || not_enough_repair_packs || X个物件缺少{{Translation|Repair pack}}。
    3 KB (180 words) - 06:14, 10 July 2018
  • {{:Infobox:Repair pack}} ...de reparación puede restaurar hasta 300 de salud de una construcción. Los packs de reparación únicamente se pueden utilizar en estructuras colocadas y no
    735 bytes (115 words) - 17:49, 22 September 2019
  • ...icon.png|64px]] || not_enough_repair_packs || X objects are missing repair packs. || 10 seconds
    3 KB (459 words) - 19:15, 24 September 2023
  • * Reparar entidades dañadas usando [[Repair pack/es|packs de reparación]]. * [[Repair pack/es|Pack de reparación]]
    2 KB (300 words) - 17:47, 22 September 2019
  • ...ck up items for construction, replacement of destroyed entities and repair packs from passive provider chests.
    1 KB (213 words) - 17:36, 24 March 2021
  • ...code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned off again using the specific flags). Enables smok ...ty can not be 'healed' by repair-packs (or construction robots with repair packs)
    5 KB (680 words) - 10:42, 21 September 2023
  • * [[Prototype/RepairTool]] '''repair-tool'''
    2 KB (294 words) - 10:43, 21 September 2023
  • ** [[Roboport]] (filtered for robots and repair packs only) ...nce pack]], present to allow stacking up to 2 [[Rocket|rockets]]' worth of packs in the [[rocket silo]]'s single output slot.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * +100% durability on consumable items (repair packs, science packs)
    4 KB (597 words) - 15:26, 6 December 2023
  • 5 KB (172 words) - 13:29, 20 April 2023
  • ...in particular) will deal high damage to the tank in the process, requiring repair after skirmishes. ...a [[personal roboport]] within range of the tank, will repair damage if [[repair pack]]s are available. Also, [[logistic robot]]s can still refill the playe
    6 KB (896 words) - 16:56, 29 October 2021
  • | [[File:Not-enough-repair-packs-icon.png|64px]] || not_enough_repair_packs || X Objekte haben zu wenig Repa
    3 KB (456 words) - 17:40, 15 April 2021
  • * Don't allow anything other than repair packs in the roboport material slots. * Alert indication when the player has not enough repair robots, repair packs or material for reconstruction.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * The player can repair structures using [[repair pack]]s.}}
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...r moved. All technologies start unlocked: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and o *8 gun turrets, 50 walls, 20 repair packs, and 20 lamps
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Roboport GUI says "repair packs" not "material" ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5 * Updated the battery, rocket(explosive), plastic bar, repair pack item picture.
    41 KB (6,360 words) - 14:46, 24 September 2023

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