Search results

Jump to navigation Jump to search
Results 1 – 16 of 16
Advanced search

Search in namespaces:

  • {{:Infobox:Power armor MK2}} ...combat configurations. Access the equipment grid by right-clicking on the armor.
    1 KB (137 words) - 16:56, 29 October 2021
  • {{:Infobox:Personal battery MK2}} ...diate product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].''
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...dules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. Modules take up a certain amount of space in armor and some consume energy.
    1 KB (185 words) - 14:26, 27 October 2021
  • {{:Infobox:Modular armor}} ...n assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.
    959 bytes (137 words) - 16:56, 29 October 2021
  • {{:Infobox:Energy shield MK2}} The '''energy shield MK2''' generates a stronger protective shield around the character, absorbing s
    2 KB (256 words) - 07:55, 6 February 2024
  • ...] can be used by placing them in the grid that opens by right clicking the armor. ...imultaneously. Energy shields are largely obsoleted by the [[Energy shield MK2]], which offers a vastly increased HP buffer at the cost of demanding more
    2 KB (263 words) - 09:12, 31 August 2020
  • ...the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50×50 tiles, in which logistic robots can interact with l ...quipped with a [[personal roboport]] or [[personal roboport MK2]] in their armor can act as a mobile roboport themselves, if they have any robots in their i
    5 KB (705 words) - 19:38, 13 December 2022
  • ...lso used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit. * Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
    2 KB (352 words) - 11:23, 1 March 2024
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...er's main inventory has 80 slots (without bonuses from [[Power_armor|power armor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(resea
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...ventaire principal du personnage a 60 emplacements (sans les bonus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|empla [[File:Equipment slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...h 11 solar panels, an exoskeleton, personal battery, and personal roboport MK2 ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77998 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023