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  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...ncreases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...odular armor]] and the [[spidertron]]. They provide only a small amount of power, and only during the daytime. ...]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (185 words) - 02:51, 15 August 2020
  • ...ent modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. Modules take up a certain amount of space in armor and some consume energy.
    1 KB (185 words) - 14:26, 27 October 2021
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ** Armor, weapon, and ammunition stacks ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] [[File:Equipment slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Player lost one item when right clicked on full stack, now it does nothing. * Correct rounding and SI prefixes for power and energy.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *Modular armor equipped with 11 solar panels, an exoskeleton, personal battery, and person
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Fix of loading save with non empty modular armor in secondary quickbar. * Fixed loading game with the armor GUI opened.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ** Change the way it works * Nuclear power
    7 KB (896 words) - 18:58, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.)
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed armor battery icon being always on top. ([https://forums.factorio.com/9284 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...ic network problems when mod specified irregular number as supply reach of power pole. ([https://forums.factorio.com/23524 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023

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