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  • ...oid alerts being spammed and causing hearing damage. However, if producing music, polyphony may be needed. ...tch of the sound created by changing the circuit value. This is useful for music production. If the player simply wants a sound to be created whenever the c
    2 KB (378 words) - 17:16, 31 July 2023
  • ...game. This includes the game's [https://store.steampowered.com/app/436090 music], composed by Daniel James Taylor.
    2 KB (268 words) - 10:42, 21 September 2023
  • ...12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
    5 KB (633 words) - 11:00, 26 April 2024
  • '''New Music:''' ...//www.factorio.com/blog/post/fff-406] There will be around one hour of new music for each new surface (space, plus the four new planets).
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * First part of new ambient music update.
    7 KB (896 words) - 18:58, 24 September 2023
  • * Ambient (music) isn't loaded all at start, but instead streaming real time while playing,
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Fixed intro sound being treated as gui effect instead of music. ([https://forums.factorio.com/110848 more]) * Fixed music not playing after setting preferred audio output device. ([https://forums.f
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category * Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Music, Game Effects and Walking sound lowered, Environment sounds and Master Leve
    89 KB (12,579 words) - 14:47, 24 September 2023