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  • | {{Icon|Efficiency module}} || -30%
    8 KB (261 words) - 08:26, 10 July 2018
  • 11 KB (258 words) - 09:00, 20 April 2024
  • ...esearch]], and are produced slowly, but can eventually greatly improve the efficiency of a factory. *For more products per watt of energy an efficiency module should be used (except in rare cases when productivity modules are a
    9 KB (1,363 words) - 08:41, 5 August 2021
  • {{:Infobox:Modules (research)}} ..., la [[Assembling machine 3/fr|machine d'assemblage 3]] peut en avoir 4, [[Lab/fr|laboratoire]] 2, [[Beacon/fr|balise de base]] 2, [[Electric_furnace/fr|f
    4 KB (580 words) - 17:44, 27 April 2019
  • * '''Efficiency''' is the ratio between ''useful'' work done and the energy expended. It us ...his doesn't require any energy (i.e. your avatar doesn't need to eat); its efficiency is therefore infinite. On the other hand, biters and their spawners apparen
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...common Freeplay goal of launching a [[Rocket silo|rocket]], but with all [[research]] unlocked and an opportunity to choose from a large pool of starting equip * Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
    12 KB (1,051 words) - 10:45, 11 April 2022
  • ...мугу продуктивності», якщо їх розмістити всередині виробничих будівель і [[lab/uk|лабораторій]]. Якщо планка продуктивнос
    17 KB (248 words) - 19:12, 7 July 2023
  • ...der Gebäude verbessern lassen. Sie sind teuer, erfordern entsprechende {{L|Research}} und werden langsam produziert, können aber die Effizienz einer Fabrik er ...n eine violette "Produktivitätsleiste" hinzu, wenn sie in Gebäuden und {{L|Lab}}en platziert werden, die Gegenstände herstellen. Wenn der Produktivitäts
    10 KB (1,466 words) - 09:38, 22 June 2022
  • * efficiency-program * research-and-minerals
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Reduced time needed for an unit of Automation 2 research from 15 to 5 seconds to compensate for previous change of science packs req
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Additional research related fixes, to make different research of different forces to work correctly (independenly). ...l to furnace because the recipe using it is not researched upon successful research.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed rocket silo moving slow when using efficiency modules.([https://forums.factorio.com/29108 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...d that Military science pack was sorted after Chemical science pack in the Lab GUI. ...d ability to shift click a research in the technology screen to start that research.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that clicking a technology in the research queue, holding the mouse down and moving it over the cancel button would ma * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])
    89 KB (12,579 words) - 14:47, 24 September 2023