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  • {{:Infobox:Gate (research)}} * [[Research]]
    216 bytes (29 words) - 19:21, 17 October 2023
  • [[Gate]]s can be constructed to allow the player to pass through walls. Gates share the same health and resistances as walls and automatically close for * Walls with gates now can accept any signal type.
    3 KB (465 words) - 16:14, 3 October 2023
  • ...nslation|Gates}}可以发送开关信号至{{Translation|Circuit network}}。 || {{Translation|Gates}}可以依据条件开门。 * {{L|Circuit network (research)}}
    14 KB (470 words) - 16:16, 24 September 2023
  • * [[Circuit network (research)/ja|回路ネットワーク(研究)]] ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]
    17 KB (373 words) - 12:13, 14 April 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters. * Research Revolution
    7 KB (896 words) - 18:58, 24 September 2023
  • ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co * Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), p
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/3522 * Fixed duplicate grenade damage 5 research. ([https://forums.factorio.com/33606 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Additional research related fixes, to make different research of different forces to work correctly (independenly). ...l to furnace because the recipe using it is not researched upon successful research.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • :''For the research see [[Railway (research)]]'' ...ailway crossing.<br />[https://wiki.factorio.com/images/Fff-140-controlled-gates.gif Click here] for the full-sized version of the image.]]
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * {{L|Circuit network (research)}} ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]
    13 KB (2,346 words) - 19:58, 13 November 2023
  • * [[Circuit network (research)]] ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]
    16 KB (2,677 words) - 17:20, 6 August 2021
  • * Fixed that the research screen would pre*select Automation even though it was disabled ([https://fo ...the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable. ([https://forums.factorio.com/21318 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed gates sometimes not opening soon enough. ([https://forums.factorio.com/28593 more
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023