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  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products). ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs and mechanics]]. Killed players can respawn. The scenario is only los *Modular armor equipped with 11 solar panels, an exoskeleton, personal battery, and person
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Fix of loading save with non empty modular armor in secondary quickbar. * Fixed loading game with the armor GUI opened.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed crash when disconnecting character while crafting.
    6 KB (978 words) - 14:48, 24 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.)
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Fixed crash when character disconnected from player is crafting. ([http://www.factorioforums.com/forum/posting.php?t=10000 more]) * Fixed the freezes and wrong behavior when manually crafting recipes with probabilities. ([http://www.factorioforums.com/forum/posting.p
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023