Types/TreePrototypeVariation: Difference between revisions
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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TreeVariation.html https://lua-api.factorio.com/latest/types/TreeVariation.html] | |||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
== Basics == | == Basics == | ||
Graphics definition for a [[Prototype/Tree]]. | Graphics definition for a [[Prototype/Tree]]. | ||
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Normal must have the same frame_count as <code>leaves</code> (normal.frame_count = leaves.frame_count). | Normal must have the same frame_count as <code>leaves</code> (normal.frame_count = leaves.frame_count). | ||
=== overlay === | |||
'''Type''': [[Types/Animation]] | |||
Overlay must have the same frame_count as <code>leaves</code> (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [https://forums.factorio.com/viewtopic.php?p=547758#p547758] | |||
=== water_reflection === | === water_reflection === | ||
'''Type''': [[Types/WaterReflectionDefinition]] | '''Type''': [[Types/WaterReflectionDefinition]] |
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TreeVariation.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Basics
Graphics definition for a Prototype/Tree.
Mandatory properties
trunk
Type: Types/Animation
If shadow
is not specified, this has to have one more frame than leaves
.
leaves
Type: Types/Animation
leaf_generation
Type: Types/CreateParticleTriggerEffectItem
branch_generation
Type: Types/CreateParticleTriggerEffectItem
Optional properties
shadow
Type: Types/Animation
Shadow must have 1 less frame_count than leaves
(shadow.frame_count = leaves.frame_count + 1).
disable_shadow_distortion_beginning_at_frame
Type: Types/uint32
Only loaded if shadow
is present. Defaults to shadow.frame_count - 1.
normal
Type: Types/Animation
Normal must have the same frame_count as leaves
(normal.frame_count = leaves.frame_count).
overlay
Type: Types/Animation
Overlay must have the same frame_count as leaves
(overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [1]