Types/AnimationVariations: Difference between revisions
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Either specified by list (array) of [[Types/Animation]] definitions, or | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/AnimationVariations.html https://lua-api.factorio.com/latest/types/AnimationVariations.html] | ||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
Either specified by list (array) of [[Types/Animation]] definitions, using [[#sheet]] or [[#sheets]], or this is loaded as a [[Types/Animation]]. | |||
== Properties == | == Properties == | ||
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'''Type''': [[Types/Animation]] | '''Type''': [[Types/Animation]] | ||
An animation. Does not use the <code>layers</code> property. The <code>filename</code> is mandatory. | An animation. Does not use the <code>layers</code> property. The <code>filename</code> is mandatory. Has the following extra properties: | ||
* variation_count - [[Types/uint32]] - Mandatory. | |||
* frame_count - [[Types/uint32]] - Default is 1. | |||
* line_length - [[Types/uint32]] - Default is the value of <code>variation_count</code>. | |||
The variations are arranged vertically in the file, one row for each variation. | The variations are arranged vertically in the file, one row for each variation. | ||
=== sheets === | |||
'''Type''': [[Types/table]] of [[#sheet]] | |||
Array of [[Types/Animation]]. The contained animations do not use the <code>layers</code> property. The <code>filename</code> is mandatory. They have the following extra properties: | |||
* variation_count - [[Types/uint32]] - Mandatory. | |||
* frame_count - [[Types/uint32]] - Default is 1. | |||
* line_length - [[Types/uint32]] - Default is the value of <code>variation_count</code>. | |||
{{Prototype property type usage|{{FULLPAGENAME}}}} |
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/AnimationVariations.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Either specified by list (array) of Types/Animation definitions, using #sheet or #sheets, or this is loaded as a Types/Animation.
Properties
sheet
Type: Types/Animation
An animation. Does not use the layers
property. The filename
is mandatory. Has the following extra properties:
- variation_count - Types/uint32 - Mandatory.
- frame_count - Types/uint32 - Default is 1.
- line_length - Types/uint32 - Default is the value of
variation_count
.
The variations are arranged vertically in the file, one row for each variation.
sheets
Type: Types/table of #sheet
Array of Types/Animation. The contained animations do not use the layers
property. The filename
is mandatory. They have the following extra properties:
- variation_count - Types/uint32 - Mandatory.
- frame_count - Types/uint32 - Default is 1.
- line_length - Types/uint32 - Default is the value of
variation_count
.
Prototype properties that use this type
- Prototype/ArtilleryFlare : pictures
- Prototype/ArtilleryFlare : shadows
- Prototype/Beam : body
- Prototype/Beam : body_light
- Prototype/CharacterCorpse : pictures
- Prototype/ConstructionRobot : sparks
- Prototype/Corpse : ground_patch
- Prototype/Corpse : ground_patch_higher
- Prototype/Corpse : splash
- Prototype/EnemySpawner : animations
- Prototype/Explosion : animations
- Prototype/FireFlame : pictures
- Prototype/FireFlame : secondary_pictures
- Prototype/FireFlame : small_tree_fire_pictures
- Prototype/FireFlame : smoke_source_pictures
- Prototype/Particle : pictures
- Prototype/Particle : shadows
- Prototype/ResourceEntity : stages
- Prototype/ResourceEntity : stages_effect
- Prototype/SimpleEntity : animations
- Prototype/SimpleEntityWithOwner : animations