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- #REDIRECT [[Beacon/uk]]23 bytes (3 words) - 10:09, 5 September 2016
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- Starting with very basic stone furnaces the player can advance through [[research]] and replace them Furnaces with module slots are affected by [[beacon]]s. Currently this is only the case for electric furnaces.592 bytes (83 words) - 18:55, 16 September 2020
- ...elt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...ghly compressed or items have stopped due to a blockage. Additionally, the basic inserter is unable to access items on the far side of a curving transport b3 KB (379 words) - 13:37, 9 July 2021
- <nowiki>*[[Basic armor]] - TheWombatGuru (Fixed double redirect) *[[Basic bullet magazine]] - TheWombatGuru (Fixed double redirect)6 KB (722 words) - 19:30, 2 September 2017
- | {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petr 炼油厂在进行时{{Translation|Basic oil processing}}每秒产生出 9 个单位石油气,在进行{{Translati9 KB (535 words) - 06:52, 11 September 2021
- {{Languages}}{{:Infobox:Beacon}} ...×9 square. The effects are transmitted at only half efficiency. However, a beacon allows transmitting the effect of a module to multiple machines and the eff10 KB (1,629 words) - 09:37, 31 July 2023
- ...cipes that fill/empty a barrel. Productivity modules cannot be placed in [[beacon]]s either. When a recipe uses the same item as an input and output (e.g. [ ...lectric mining drill]]s normally create 10 units of [[pollution]], using 3 basic efficiency modules on them reduces their pollution production by 80% to 2 u9 KB (1,363 words) - 08:41, 5 August 2021
- Using beacons may further increase produced energy, even using 1 beacon for 2 chemical plants gains a little more. It is advisable to use beacons, This tables shows the results of various beacon-per-industry ratios on some reasonable layouts (12 or less chemical plants)25 KB (3,001 words) - 11:11, 13 July 2021
- <sup>(1)</sup> Only for the underground belt and splitter. The basic transport belt is available at the start of the game. ...w fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.13 KB (2,120 words) - 12:00, 29 September 2023
- ...o kovarex. Os módulos de produtividade também não podem ser colocados em [[beacon/pt-pt]]s. [[Electric furnace/pt-pt]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (−30%) – almost a [[solar panel/p10 KB (1,544 words) - 08:24, 10 July 2018
- {{Languages}}{{:Infobox:Beacon}} == Beacon arrays ==12 KB (1,841 words) - 15:06, 3 October 2019
- ...10 || 0,75 || 0,15 || Assembling machine 2 || [[File:Accumulator.png]] || Basic accumulator || 1 || 0,08 ...15 || 0,75 || 0,50 || Assembling machine 2 || [[File:Beacon.png]] || Basic Beacon || 1 || 0,0543 KB (3,651 words) - 12:23, 28 February 2019
- {{Languages}}{{:Infobox:Beacon}} ...e to craft. Therefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production bui9 KB (1,548 words) - 08:22, 15 August 2018
- {{:Infobox:Beacon}} [[File:Beacon_gui_ru.png|thumb|right|256px|Интерфейс [[Beacon/ru|маяка]]19 KB (221 words) - 02:02, 29 April 2023
- | Basic accumulator = Accumulateur de base | Basic belt = Convoyeur14 KB (1,748 words) - 13:54, 23 January 2024
- * Beacon displays its effects multiplied by distribution effectivity. * Electric furnace has basic smelting speed same as the steel furnace.6 KB (978 words) - 14:48, 24 September 2023
- == {{Prototype page|beacon}} == * beacon84 KB (4,767 words) - 20:37, 13 November 2023
- * Deactivated beacon will stop giving bonuses. * Allowed to limit type of modules insertable to beacon/assembling machine.18 KB (2,681 words) - 14:48, 24 September 2023
- * Fixed crash when a beacon is built from the blueprint. * Fixed the wrong positioning of bottom to left basic transport belt.25 KB (3,880 words) - 14:48, 24 September 2023
- ...ra is Scrap, which can be processed in the Recycler to create 12 different basic and intermediate products. * [[Beacon]] Rebalance [https://factorio.com/blog/post/fff-409]20 KB (3,177 words) - 17:10, 10 May 2024
- ...s://wiki.factorio.com/index.php?title=Basic%20oil%20processing&redirect=no Basic oil processing] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Basic%20oil%20processing 6]169 KB (24,989 words) - 11:00, 10 May 2024