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  • === temperature === Sets the expected temperature of the fluid ingredient.
    2 KB (314 words) - 10:42, 21 September 2023
  • ...tly ''200 Joule / unit / degree Celsius'', so for every degree increase in temperature of a single unit of fluid requires exactly 200 Joules. ...igher energy density of the same number of units of steam, meaning: higher temperature, more energy per volume. Steam suffers no thermal losses sitting or flowing
    3 KB (402 words) - 04:30, 23 May 2021
  • === temperature === Sets the temperature of the fluid product.
    2 KB (338 words) - 10:42, 21 September 2023
  • ...°C to 1000°C, making them a space-efficient energy store. However, because temperature needs a drop of greater than 1 degree before it will "flow," you can't rais As heat pipes rise in temperature, they will give off a very low-distance glow.
    3 KB (476 words) - 11:55, 10 March 2024
  • ...t this temperature the generator will run at 100% efficiency. Note: Higher temperature fluid can still be consumed. ...he fluid. Otherwise, the available power output will be based on the fluid temperature.
    4 KB (650 words) - 10:43, 21 September 2023
  • .... This means the energy that was put into the steam to heat it to a higher temperature is wasted.
    2 KB (325 words) - 11:27, 16 February 2022
  • ...[fuel]]ed it converts feed water into steam at 165°C, matching the maximum temperature of the [[steam engine]]. Boilers have 2 water connectors, allowing them to ...eam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam
    2 KB (270 words) - 09:03, 22 June 2021
  • ...d be "temperature". The base game uses the intended_properties elevation, temperature, moisture and aux. For how the named noise expression with those intended_p For a given property (e.g. 'temperature'), the NamedNoiseExpression with that property's name as its <code>intended
    7 KB (974 words) - 10:43, 21 September 2023
  • ...ction is triggered when the reactor dies (is destroyed) at over 90% of max temperature. When this is true, the reactor will stop consuming fuel/energy when the temperature has reached the maximum.
    4 KB (562 words) - 10:43, 21 September 2023
  • Also the minimum temperature of the fluid. Has to be lower than <code>max_temperature</code>. Above this temperature the <code>gas_flow</code> animation is used to display the fluid inside sto
    3 KB (465 words) - 10:43, 21 September 2023
  • When <code>mode</code> is "output-to-separate-pipe", this is the temperature that the input fluid must reach to be moved to output fluid box.<br> ...he fluid [[Prototype/Fluid#max_temperature|max_temperature]] is the target temperature for heating the fluid.
    6 KB (866 words) - 10:42, 21 September 2023
  • ...ttp://www.factorioforums.com/forum/viewtopic.php?f=6&t=8624&p=69156#p69156 Temperature based biome-model] (how trees are placed)
    9 KB (198 words) - 11:20, 29 August 2023
  • The minimum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specifi The maximum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specifi
    5 KB (816 words) - 10:42, 21 September 2023
  • ...d consuming 60 steam/sec. However, actual power production is based on the temperature of the steam, not the building itself. This means that using a steam turbin
    2 KB (255 words) - 12:01, 26 October 2020
  • === Temperature === ...s a medium for power generation. Even though all fluids in the game have a temperature value, it is generally the default 15°C.
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Heat exchangers produce ~103 steam with a temperature of 500°C every second.
    2 KB (303 words) - 23:48, 13 September 2019
  • ...sed on the fluid's fuel_value entry, else it will calculate based on fluid temperature. * or <code>burns_fluid</code> is false and the fluid is at default temperature
    7 KB (1,055 words) - 10:42, 21 September 2023
  • ...ning ingredient names and counts. Can also contain information about fluid temperature and catalyst amounts. The catalyst amounts are automatically calculated fro ...ntaining result names and counts. Can also contain information about fluid temperature and catalyst amounts. The catalyst amounts are automatically calculated fro
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * temperature - number - Provides a value (vaguely representing degrees Celsius, varying To override the 'temperature' named noise expression with one that linearly increases to the southeast:
    28 KB (3,775 words) - 10:42, 21 September 2023
  • * temperature — average temperature on tile. Depends on elevation and some noise.
    12 KB (1,762 words) - 10:42, 21 September 2023
  • ...l will always be used completely in 200 seconds, regardless of load or the temperature of the reactor. To prevent wasting fuel, excess power can be stored in [[ac
    4 KB (704 words) - 19:37, 12 April 2024
  • ...cool as a consequence of heating water, they will never cool to below that temperature once they've reached it. As the reactor consumes its fuel, it heats up to a maximum temperature of 1000°C. At that point, additional fuel burned is simply wasted. This is
    17 KB (2,846 words) - 13:56, 15 October 2023
  • * control-setting:temperature:bias * control-setting:temperature:frequency:multiplier
    84 KB (4,767 words) - 20:37, 13 November 2023
  • "temperature": "35"
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...mperatures would not migrate correctly when changing the prototype maximum temperature.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...ttp://www.factorioforums.com/forum/viewtopic.php?f=6&t=8624&p=69156#p69156 Temperature based biome-model] (how trees are placed)
    20 KB (3,206 words) - 12:01, 12 June 2020
  • * Fixed generator power output was always based on heat capacity and default temperature of water. ([https://forums.factorio.com/45652 more]) * Added <code>LuaEntity::temperature</code> read/write - the temperature of entities that use the heat energy source type as well as reactors and he
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...mperatures would not migrate correctly when changing the prototype maximum temperature. ([https://forums.factorio.com/108724 more]) * Fixed that boilers wouldn't consume fuel if fed fluid at maximum temperature. ([https://forums.factorio.com/104670 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed fluid temperature restricted recipes didn't work when fluid flowed in from the left side of t
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. ([https://forums.factorio.com/85561 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Added a new entity type "heat-interface" that automatically sets its own temperature. ...rgy_usage to allow making a heat source that stops consuming fuel when max temperature is reached.
    237 KB (33,800 words) - 14:47, 24 September 2023