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  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    1 KB (176 words) - 17:12, 31 July 2023
  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    1 KB (169 words) - 17:12, 31 July 2023
  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    2 KB (209 words) - 22:57, 13 September 2019
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...'''Express underground belt''' is the third tier of [[underground belts]]. It has a maximum underground length of 8 tiles ‒ 2 more than a [[fast underg ...underground belts require lubricant to match the express belts and express splitters.
    1 KB (162 words) - 23:56, 5 November 2022
  • Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a ...same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]
    5 KB (889 words) - 17:56, 24 September 2023
  • ...allow a transport belt to cross another transport belt by going underneath it. The underground belt has a maximum underground distance of 4 squares. ** [[Splitters]]
    992 bytes (121 words) - 23:53, 5 November 2022
  • The '''fast underground belt''' is the second tier of [[underground belts]]. It has a maximum underground distance of 6 tiles — 2 more than the basic und ** [[Splitters]]
    1 KB (131 words) - 23:54, 5 November 2022
  • ...range of entities including [[transport belts]], [[underground belts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], [[electric system|po ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...s transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throug * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
    3 KB (384 words) - 15:15, 7 October 2022
  • * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. ** [[Splitters]]
    2 KB (307 words) - 15:07, 7 October 2022
  • ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])<sup>1</sup> !! [[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x
    10 KB (1,529 words) - 12:56, 13 March 2018
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...s measured for practical reasons in tiles per second. Note that internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that bel
    9 KB (1,325 words) - 16:32, 24 September 2023
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustowość<br>(przedmiotów na [[game-second/pl|sekundę gr Używając {{L|Splitters|rozdzielacza}} łatwiej rozdzielić przedmioty. Dokładniejszy opis obrazka
    14 KB (2,273 words) - 17:30, 13 March 2024
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • *600 transport belt, 40 underground belt, and 40 splitters ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024