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  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is requ
    4 KB (562 words) - 15:25, 20 June 2023
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (278 words) - 23:21, 17 September 2020
  • ...ience") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    1 KB (179 words) - 15:35, 16 September 2019
  • ...xisting buildings' capabilities. They are expensive, require appropriate [[research]], and are produced slowly, but can eventually greatly improve the efficien *For more products per second a speed module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...ence") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (224 words) - 15:35, 16 September 2019
  • ...ience") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (286 words) - 14:38, 8 April 2022
  • ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • ...lity modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]]. * Epic (3)
    4 KB (597 words) - 15:26, 6 December 2023
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...chine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.)
    10 KB (1,521 words) - 09:43, 28 April 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])
    4 KB (511 words) - 17:58, 9 June 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Show how module energy consumption is applied more clearly in the tooltips. ([https://forum * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024