Search results

Jump to navigation Jump to search
  • The inventory allows setting player defined filters similar to cargo wagon inventories. When true, this item-with-inventory will extend the inventory it sits in by default. This is a runtime property on the result item that can
    4 KB (529 words) - 10:43, 21 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • **** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' **** [[Prototype/CargoWagon]] '''cargo-wagon'''
    9 KB (845 words) - 10:43, 21 September 2023
  • :: I think I see your point. Technically one could use a fluid wagon rather than a storage tank to achieve the same advantages. Then perhaps the ...everal advantages to storing energy in storage tanks compared with storing it in an accumulator:
    3 KB (509 words) - 19:09, 14 May 2018
  • ** [[Cargo wagon/zh|货运车厢]] ...ual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50
    6 KB (215 words) - 17:51, 25 August 2018
  • | 5 || [[Locomotive]], all [[Wagon|wagons]]. ...ick, see [[Keyboard bindings]]). Manual filtering is available for [[cargo wagon]]s, [[car]]s, [[tank]]s, [[spidertron]]s and the player inventory, but not
    7 KB (1,002 words) - 19:33, 26 January 2024
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...tems!). This storage is out of reach and could be counted as wasted, until it is transported.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...k|Curved rail|Curved rail/es|Raíl curvo}} || {{Imagelink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es| * Crea una [[Locomotive/es|Locomotora diésel]] y un [[Cargo wagon/es|Vagón de carga]].
    7 KB (1,111 words) - 09:43, 19 July 2021
  • * Mining cargo wagon gives back items inside. * Fixed crash when train destroyed another wagon / locomotive.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Added rail cargo wagon.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...nd mine]] and vehicles such as the [[car]], [[tank]], [[locomotive]] and [[wagon]]s. Non-placeable entities that do not align to the grid include [[enemies * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • ...ine Kachel verschoben werden kann. <!-- TODO: This should be re-written as it sounds complicated - terms like tile and grid are hard to translate to germ ...gelink|Cargo wagon}} || {{Imagelink|Fluid wagon}} || {{Imagelink|Artillery wagon}}
    17 KB (2,729 words) - 18:06, 25 May 2020
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ***** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ***** [[Prototype/CargoWagon]] '''cargo-wagon'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 17 May 2024
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...le resource sink for players who build very large bases. While the bonuses it provides can significantly improve the player's capabilities (particularly
    22 KB (3,636 words) - 03:27, 3 September 2018
  • ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. --> ...pe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, mean
    17 KB (2,712 words) - 17:23, 16 March 2018
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)