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- * New Fire graphics for stone furnace.}}1 KB (167 words) - 17:14, 3 April 2023
- Before an turret that is out of ammo is able to fire, the fluid_buffer_size must fill to this proportion.3 KB (359 words) - 10:43, 21 September 2023
- ...any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed in2 KB (212 words) - 20:51, 23 April 2022
- The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage2 KB (217 words) - 23:42, 30 April 2020
- [[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]3 KB (177 words) - 04:32, 17 November 2018
- ...stationary) artillery pieces in range of cursor position when held. Manual fire can be ordered on unexplored areas; shells will explore all chunks they tra4 KB (611 words) - 01:44, 1 March 2021
- * New fire graphics for boilers.}}2 KB (270 words) - 09:03, 22 June 2021
- * New fire graphics}}2 KB (249 words) - 09:26, 31 July 2023
- ...or]], so use [[Personal battery|batteries]] to maintain your shields under fire.2 KB (263 words) - 09:12, 31 August 2020
- | Fire|火焰伤害 || [[Flamethrower|火焰喷射器]]5 KB (183 words) - 11:21, 9 April 2021
- ...t is out of range. Only applies when target_type is position. The gun will fire at the maximum range in the direction of the target position. Defaults to f2 KB (312 words) - 10:42, 21 September 2023
- ...Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the [[submachine gun]], 80 slots of storage and 4505 KB (776 words) - 10:19, 2 October 2023
- Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as [[Types/BaseAttackParameters#fire_pena4 KB (576 words) - 10:43, 21 September 2023
- ...e gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items.3 KB (411 words) - 08:46, 3 July 2023
- ...behind damaging fire behind you as you walk. It will be fully resistant to fire, but weaker towards physical damage than heavy armor, making it an armor fo ...data directory]]/mods folder. This folder must have a specific name, <code>fire-armor</code>. You don't need to zip anything for now, that will come later34 KB (5,706 words) - 19:44, 16 January 2024
- ...same key sequence but lets other custom inputs using the same key sequence fire.5 KB (658 words) - 20:44, 13 November 2023
- ...s can be overcome. Unlike other enemies, they are also highly resistant to fire. They will spit acid at the player, which can also leave acidic puddles on *Fire: 2/50%22 KB (3,224 words) - 15:45, 7 December 2023
- ...l — setting a cease fire with an opposing force does not guarantee a cease fire from them in return. :Makes "force 1" cease fire against "force 2". The reverse has to be done separately.18 KB (2,666 words) - 20:00, 13 November 2023
- * Fire (forests can catch on fire)7 KB (896 words) - 18:58, 24 September 2023
- ...* 0.75 * 1.5, -- this is same as particle horizontal speed of flamethrower fire stream</syntaxhighlight>5 KB (741 words) - 10:42, 21 September 2023