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  • ...latest/types/SimulationDefinition.html https://lua-api.factorio.com/latest/types/SimulationDefinition.html] '''Type''': [[Types/FileName]]
    5 KB (696 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} {{Prototype property|name|[[Types/string|string]]}}
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...com/latest/types/RotatedAnimation.html https://lua-api.factorio.com/latest/types/RotatedAnimation.html] '''Type''': [[Types/uint32]]
    8 KB (1,075 words) - 10:42, 21 September 2023
  • ...ctorio.com/latest/types/Animation.html https://lua-api.factorio.com/latest/types/Animation.html] ...ny frame of the animation is specified from the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared.
    8 KB (1,179 words) - 10:42, 21 September 2023
  • ...second. Note that internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that below. The speed of a basic [[transport belt]] is Given the values above we can calculate the speed and throughput of the three types of belts. Measurements confirm these values.
    9 KB (1,325 words) - 16:32, 24 September 2023
  • {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} {{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
    11 KB (1,247 words) - 10:43, 21 September 2023
  • {{Prototype property|max_health|[[Types/float|float]]|10|optional=true}} {{Prototype property|healing_per_tick|[[Types/float|float]]|0.001666 for [[Prototype/Tree]], 0 for the rest of entities|o
    9 KB (845 words) - 10:43, 21 September 2023
  • [[Image:Belts-with-one-tick-offsets.png|center]]
    9 KB (351 words) - 05:48, 23 August 2019
  • ....05 tiles/tick (3 tiles per second) and for construction robots 0.06 tiles/tick (3.6 tiles per second) when they have enough power. The worker robot speed Both types of robots have an internal capacitor holding 1.5 MJ at full charge, and con
    3 KB (462 words) - 13:10, 3 November 2019
  • ...e of transporting resources in a [[logistic network]]. They are one of two types of floating robotic devices, the other being [[construction robot]]s. The basic movement speed of logistic robots is 0.05 tiles/tick (3 tiles per second) when they have enough power. When out of power, robots
    4 KB (554 words) - 17:20, 1 August 2023
  • ...the page on [[Data types|data types]] for an explanation of the different types of data used in this document. ...#Space_Optimized]]. For appropriate Factorio versions, '''all''' such data types (int, short, dict, etc) used in this document represent values encoded usin
    19 KB (2,843 words) - 09:06, 12 November 2023
  • {{Prototype property|key_sequence|[[Types/string|string]]}} {{Prototype property|alternative_key_sequence|[[Types/string|string]]|optional=true}}
    9 KB (1,124 words) - 10:42, 21 September 2023
  • [[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts, and ...ck]], while '''hold''' will read the belt's contents continuously on every tick.
    13 KB (2,120 words) - 12:00, 29 September 2023
  • The Decider combinator is part of the circuit network and one of three types of combinators available in the game (with the other two being the [[consta With both the arithmetic and decider combinator, there is one tick (60th of a second) of latency before the output signal is ready to be used
    6 KB (870 words) - 16:38, 31 January 2024
  • ...ing a single discrete signal. Factorio's circuit network implements three types of wildcards. *''As an example from the above timer, this light will pulse every 1st tick after the timer reaches 30 ticks, making it pulse 1/30th of a second, as Fa
    15 KB (2,401 words) - 13:35, 8 May 2023
  • == Types of inserters == ...[[Time#Ticks|tick]])<br/>Extension-speed ([[Map_structure#Tile|Tiles]] per Tick)
    20 KB (2,989 words) - 09:29, 10 November 2023
  • Notez que la pompe ne peut pas mixer différents types de fluides. Les pompes peuvent transférer 200 unités de fluide par tick, soit 12 000 par seconde. Ce débit est limité par le conteneur de fluide
    4 KB (625 words) - 15:15, 26 September 2018
  • ...(basic, fast and express) in a straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can int ;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...(basic, fast and express) in a straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can int ;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ly be edited to provide a custom list of removal rules which control which types of entities and tiles will - or won't - be removed. These rules are called ...r-SetFilterEnvironment.png|thumb|right|200px|The Environment tab lists all types of trees and rocks, plus cliffs and fish.]]
    18 KB (2,686 words) - 09:28, 5 April 2021

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