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  • '''Concrete''' is an ingredient utilized for [[Rocket_silo|rocket silos]], [[Refined_concrete|refined concrete]], [[Artillery_turret|artiller ...eased by using {{Keybinding|numplus}} and {{Keybinding|numminus}}. Placing it over another type of path automatically mines the previous path.
    2 KB (196 words) - 18:52, 16 March 2022
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]], [[Grenade]], [[Cluster grenade]], [[Artillery shell]],
    5 KB (740 words) - 19:01, 24 September 2023
  • | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || ...l type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it cannot be placed into standard burners.
    3 KB (473 words) - 19:08, 24 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • * <span style="color:#66CC66"> If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per j ...imply speed up the bar. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the pr
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...io]] sharing the common Freeplay goal of surviving long enough to launch a rocket, but with a faster start and heightened threat from [[Enemies#Creatures|bit ...cs]]. Killed players can respawn. The scenario is only lost if the central rocket silo is destroyed.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • | 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]], [[low density structure]]. ...sent to allow stacking up to 2 [[Rocket|rockets]]' worth of packs in the [[rocket silo]]'s single output slot.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ter the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and +150% acceleration res ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...measurement. Entity sizes are defined in terms of tiles; for example the [[rocket silo]] - the largest entity in the game - is 9 tiles wide and 9 tiles high, * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • The time ''T'' it will take to research a particular technology is given by: ...ue is by default unlocked when the first rocket is launched. Alternatively it can be unlocked in the map generation settings in the 'advanced' category,
    6 KB (935 words) - 19:21, 13 November 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ***** [[Prototype/RocketSilo]] '''rocket-silo''' * [[Prototype/RocketSiloRocket]] '''rocket-silo-rocket'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • Note that a crafting machine cannot be rotated unless it has at least one of the following: a fluid box, a heat energy source, a flu ** [[Prototype/RocketSilo]] '''rocket-silo'''
    10 KB (1,436 words) - 10:42, 21 September 2023
  • Oil can be converted into [[solid fuel]] (and by extension rocket fuel), which when used to produce power will result in a net profit of powe ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ** Change the way it works * First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).
    7 KB (896 words) - 18:58, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024

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