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  • * Roboport GUI says "repair packs" not "material" ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5 * Updated the battery, rocket(explosive), plastic bar, repair pack item picture.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Przedmioty z trwałością (np. [[science pack/pl|pakiety naukowe]] lub [[repair packs/pl|zestawy naprawcze]]) zawsze stosują się razem, niezależnie od trwało
    7 KB (1,060 words) - 10:59, 25 May 2020
  • ...science efficiently, as the satellite method now only produces 10 science packs, as well as needing some enriched uranium. Enrichment was moved to space sc ** +100% durability on consumable items (repair packs, science packs)
    20 KB (3,177 words) - 17:10, 10 May 2024
  • * Some items come in packs (e.g. 5 [[inserter]]s are given for each 35 coins spent; [[inserter]]s cann | {{Icon|Repair pack}} || 40 || 4 || 250 ||
    12 KB (1,051 words) - 10:45, 11 April 2022
  • * Science packs and ammo are now recorded in the items consumed portion of production stats ...ots grabbing items from the player cursor and trying to use them as repair packs. ([https://forums.factorio.com/27848 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it looked like it was possible to repair a tree in multiplayer. ([https://forums.factorio.com/19512 more]) * Fixed hand not refilling with repair packs after a repair pack was consumed ([https://forums.factorio.com/16714 more]).
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...research from 15 to 5 seconds to compensate for previous change of science packs requirements. ...o that working towards power armor mk2 does not require production science packs.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that repair sound ignored sound volume settings. * Character logistic slots technology needs only red and green science packs.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that trying to repair inoperable entities would show the "can't mine" message. ([https://forums.f * Fixed that repair packs could be lost if they didn't fit in your inventory when using personal robo
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed roboports wouldn't provide the repair packs for other robots to use when loading saves from 0.15. ([https://forums.fact * Roboports now provide the repair packs they have for other robots to use.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed clearing the cursor while attempting to repair something ([https://forums.factorio.com/8986 more]). * Stone walls need research (just red science packs needed).
    57 KB (8,673 words) - 14:46, 24 September 2023

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