Search results
Jump to navigation
Jump to search
- * Roboport GUI says "repair packs" not "material" ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5 * Updated the battery, rocket(explosive), plastic bar, repair pack item picture.41 KB (6,360 words) - 14:46, 24 September 2023
- Przedmioty z trwałością (np. [[science pack/pl|pakiety naukowe]] lub [[repair packs/pl|zestawy naprawcze]]) zawsze stosują się razem, niezależnie od trwało7 KB (1,060 words) - 10:59, 25 May 2020
- ...science efficiently, as the satellite method now only produces 10 science packs, as well as needing some enriched uranium. Enrichment was moved to space sc ** +100% durability on consumable items (repair packs, science packs)20 KB (3,177 words) - 17:10, 10 May 2024
- * Some items come in packs (e.g. 5 [[inserter]]s are given for each 35 coins spent; [[inserter]]s cann | {{Icon|Repair pack}} || 40 || 4 || 250 ||12 KB (1,051 words) - 10:45, 11 April 2022
- * Science packs and ammo are now recorded in the items consumed portion of production stats ...ots grabbing items from the player cursor and trying to use them as repair packs. ([https://forums.factorio.com/27848 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed that it looked like it was possible to repair a tree in multiplayer. ([https://forums.factorio.com/19512 more]) * Fixed hand not refilling with repair packs after a repair pack was consumed ([https://forums.factorio.com/16714 more]).100 KB (14,717 words) - 14:46, 24 September 2023
- ...research from 15 to 5 seconds to compensate for previous change of science packs requirements. ...o that working towards power armor mk2 does not require production science packs.132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that repair sound ignored sound volume settings. * Character logistic slots technology needs only red and green science packs.25 KB (3,880 words) - 14:48, 24 September 2023
- * Fixed that trying to repair inoperable entities would show the "can't mine" message. ([https://forums.f * Fixed that repair packs could be lost if they didn't fit in your inventory when using personal robo237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed roboports wouldn't provide the repair packs for other robots to use when loading saves from 0.15. ([https://forums.fact * Roboports now provide the repair packs they have for other robots to use.122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed clearing the cursor while attempting to repair something ([https://forums.factorio.com/8986 more]). * Stone walls need research (just red science packs needed).57 KB (8,673 words) - 14:46, 24 September 2023