Search results

Jump to navigation Jump to search
Results 21 – 37 of 37
Advanced search

Search in namespaces:

  • Entity is basically everything that can be on the map (except tiles). The icon will be used in the electric network statistics, editor building selection, and the bonus gui.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed crash when clicking the same tick the map is loaded. ([https://forums.factorio.com/39713 more]) * Fixed multiplayer map download getting stuck at 100% when using some broken routers.([https://for
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed bug in the map editor that created resources with 0 amount. ...r the GUI (same for similar actions). Mouse actions that interact with the map, like mining shooting etc still work only outside of the GUI.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed broken map when the player resizes the window while the map is being loaded. ([https://forums.factorio.com/9267 more]) * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Fixed that switching brush shape in the map editor didn't update the selected icon highlight. ([https://forums.factorio.com/24
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Updated the style of map editor. ...xed squashing of save name label in the load/save map dialog and load/save map progress windows.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([ * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)