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  • By default, this entity will be a priority target for units/turrets, who will choose to attack it e {{Prototype TOC|simple-entity-with-force|no-properties=true}}
    991 bytes (148 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    4 KB (446 words) - 10:43, 21 September 2023
  • Where pipes can connect to this fluidbox regardless the directions of entity. Where pipes can connect to this fluidbox, depending on the entity direction.
    1 KB (208 words) - 10:42, 21 September 2023
  • ...ion]]. This is either a [[Types/string]] that is the name of a [[Prototype/Entity]], or a table with the below properties. Name of a [[Prototype/Entity]].
    962 bytes (145 words) - 10:42, 21 September 2023
  • ...wns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. filename = "__base__/graphics/entity/fish/fish-1.png",
    2 KB (198 words) - 10:43, 21 September 2023
  • '''Default''': "entity" Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.
    2 KB (312 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]],
    4 KB (576 words) - 10:43, 21 September 2023
  • Name of the entity that should be created. ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.
    2 KB (229 words) - 10:42, 21 September 2023
  • ...s not have [[Prototype/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototy ...ered by pollution) can only attack within chunks that contain at least one entity that is both a building and a player-creation.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...rototype definition is used for receiving an achievement when you build an entity. {{Prototype TOC|build-entity-achievement}}
    2 KB (234 words) - 10:42, 21 September 2023
  • * entity-info-icon * entity-info-icon-above
    2 KB (189 words) - 10:42, 21 September 2023
  • The name of an entity of the type "straight-rail". The first item to place of the rail must be th The name of an entity of the type "curved-rail". The first item to place of the rail must be this
    1 KB (179 words) - 10:43, 21 September 2023
  • The abstract base entity for both rail signals. The maximum circuit wire distance for this entity.
    3 KB (354 words) - 10:43, 21 September 2023
  • The location of the heat pipe connection, relative to the center of the entity in the north-facing direction. ...needs a north-facing connection to succeed). A connection rotates with the entity.
    1 KB (174 words) - 10:42, 21 September 2023
  • ...]], to enable specifying different ammo effects depending on which kind of entity the ammo is used in. If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "veh
    1 KB (181 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    1 KB (197 words) - 10:43, 21 September 2023
  • * <code>"build-entity"</code> is loaded as a [[#BuildEntityTipTrigger|BuildEntityTipTrigger]] * <code>"entity-transfer"</code> is loaded as a [[#EntityTransferTipTrigger|EntityTransferT
    10 KB (1,070 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].
    2 KB (221 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Abstract entity that has an animation.
    3 KB (373 words) - 10:43, 21 September 2023
  • * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}
    1 KB (181 words) - 15:09, 8 September 2020

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