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  • .... When energy is produced, it is evenly distributed to all machines in the network that need electricity. Electricity is one of two ways machines can be power == Network mechanics ==
    11 KB (1,630 words) - 12:01, 29 September 2023
  • * Transport belt is now connectible to the [[circuit network]]. * [[Crafting]]
    2 KB (307 words) - 15:07, 7 October 2022
  • ...ks and deconstruction planners are obtainable from the library GUI with no crafting cost.}} * [[Circuit network#Virtual_signals|Virtual signals]] can be used in blueprint icons.
    11 KB (561 words) - 15:15, 24 April 2024
  • * [[Crafting]] * [[Logistic network]]
    2 KB (385 words) - 11:45, 29 September 2023
  • ...as to be manually ensured by the player, for example through the [[circuit network]]. ...940% crafting speed from beacons and +40% productivity. Modules accelerate crafting time in the first phase, but have no effect on animations in the other phas
    6 KB (898 words) - 02:26, 3 October 2022
  • * Přepravní pás je nyní možné připojit k [[circuit network/cs|síti obvodů]]. * {{L|Crafting}}
    3 KB (417 words) - 14:50, 10 October 2022
  • * Tali pengangkutan kini boleh disambungkan ke [[circuit network/ms|rangkaian litar]]. * [[Crafting/ms|Penciptaan]]
    3 KB (319 words) - 19:02, 13 August 2021
  • || The electric network may not have any electricity producers besides solar panels connected to it ...'placing'' solar panels breaks the requirement of this achievement, simply crafting them does not disqualify the player from earning the achievement. Disabled
    7 KB (875 words) - 15:58, 5 May 2024
  • * Les convoyeurs peuvent maintenant être connectés au [[Circuit network/fr|réseau logique]].}} * [[Crafting/fr|Artisanat]]
    3 KB (376 words) - 21:13, 15 September 2021
  • * {{L|Crafting}} * {{L|Logistic network}}
    2 KB (439 words) - 19:36, 23 December 2017
  • ** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centri ** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity'
    6 KB (910 words) - 09:27, 9 July 2018
  • * Transport belt is now connectible to the [[circuit network]]. * [[Crafting]]
    3 KB (384 words) - 15:15, 7 October 2022
  • ...the selected electric pole, starting with electric wires and then circuit network wires. === [[Crafting]] ===
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. * Fixed bug in electric network splitting in special case when circuit network cables are present.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * [[Circuit network]] logic and conditions, as well as wiring ...ail]]road tracks defines how trains are expected to travel across the rail network. As such, it is not possible to flip any selection which has signals or tra
    7 KB (1,168 words) - 19:20, 12 April 2024
  • * Fixed the crafting speed description in the assembling machine. * Style for button pie slice progress color (used for crafting slot).
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...い「×」印がつく。[[construction robot/ja|建設ロボット]]の範囲内にあれば、ロボットがそれらを取り除き、[[logistic network/ja|物流ネットワーク]]のチェスト、あるいは[[personal robop ...ks and deconstruction planners are obtainable from the library GUI with no crafting cost.}}
    22 KB (494 words) - 14:09, 6 May 2024
  • * {{L|Crafting}} * {{L|Logistic network}}
    5 KB (70 words) - 08:36, 3 March 2021
  • * [[Crafting/uk|Створення]] * [[Logistic network/uk|Логістична мережа]]
    5 KB (69 words) - 14:57, 14 July 2023
  • * Adjust the size and count of machines info displayed in the electric network GUI to screen size. * Fixed crash when disconnecting character while crafting.
    6 KB (978 words) - 14:48, 24 September 2023

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