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  • * Fix of crash when opening laboratory with no active research. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,115 words) - 19:25, 5 May 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...an automated facility for '''bulk goods''', e.g. transporting ore, plates, circuit boards, etc. over short or medium distances.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed crash when inserter with circuit conditions gets destroyed. ([https://forums.factorio.com/9206 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Unified the electric network statistics production/consumption values to be average of the shown timefra
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed electric mining drill circuit connection graphics. * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Circuit connection distance check fix. ([https://forums.factorio.com/60744 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023

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