Prototype/Sticker: Difference between revisions

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(Converted to SMW format)
(0.18.17: damage_interval)
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{{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
{{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
{{Prototype property|damage_interval|[[Types/uint32|uint32]]|1|optional=true}}
Interval between application of <code>damage_per_tick</code>, in ticks.


{{Prototype property|spread_fire_entity|[[Types/string|string]]|optional=true}}
{{Prototype property|spread_fire_entity|[[Types/string|string]]|optional=true}}
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{{Prototype property|damage_per_tick|[[Types/DamagePrototype|DamagePrototype]]||optional=true}}
{{Prototype property|damage_per_tick|[[Types/DamagePrototype|DamagePrototype]]||optional=true}}
Applied every <code>damage_interval</code> ticks, so may not necessarily be "per tick".


{{Prototype property|target_movement_modifier|[[Types/float|float]]|1|optional=true}}
{{Prototype property|target_movement_modifier|[[Types/float|float]]|1|optional=true}}

Revision as of 13:31, 2 April 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Sticker


Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit, Prototype/Character and Prototype/Car.


Prototype/Sticker — sticker
duration_in_ticks::uint32
animation::Animation (optional)
damage_interval::uint32 (optional)
damage_per_tick::DamagePrototype (optional)
fire_spread_cooldown::uint8 (optional)
fire_spread_radius::float (optional)
force_visibility::ForceCondition (optional)
selection_box_type::CursorBoxType (optional)
single_particle::bool (optional)
spread_fire_entity::string (optional)
stickers_per_square_meter::float (optional)
target_movement_modifier::float (optional)
target_movement_modifier_from::float (optional)
target_movement_modifier_to::float (optional)
vehicle_friction_modifier::float (optional)
vehicle_friction_modifier_from::float (optional)
vehicle_friction_modifier_to::float (optional)
vehicle_speed_modifier::float (optional)
vehicle_speed_modifier_from::float (optional)
vehicle_speed_modifier_to::float (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

duration_in_ticks

Type: uint32
Must be > 0.

Optional properties

animation

Type: Animation

damage_interval

Type: uint32
Default: 1
Interval between application of damage_per_tick, in ticks.

spread_fire_entity

Type: string
Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters#fire_penalty and EntityPrototypeFlags#.22not-flammable.22.

fire_spread_cooldown

Type: uint8
Default: 30

fire_spread_radius

Type: float
Default: 1

stickers_per_square_meter

Type: float
Default: 15

force_visibility

Type: ForceCondition
Default: "all"

single_particle

Type: bool
Default: false

damage_per_tick

Type: DamagePrototype
Applied every damage_interval ticks, so may not necessarily be "per tick".

target_movement_modifier

Type: float
Default: 1
Less than 1 to reduce movement speed, more than 1 to increase it.

target_movement_modifier_from

Type: float
Default: Value of target_movement_modifier

target_movement_modifier_to

Type: float
Default: Value of target_movement_modifier

vehicle_speed_modifier

Type: float
Default: 1
Less than 1 to reduce vehicle speed, more than 1 to increase it.

vehicle_speed_modifier_from

Type: float
Default: Value of vehicle_speed_modifier

vehicle_speed_modifier_to

Type: float
Default: Value of vehicle_speed_modifier

vehicle_friction_modifier

Type: float
Default: 1

vehicle_friction_modifier_from

Type: float
Default: Value of vehicle_friction_modifier

vehicle_friction_modifier_to

Type: float
Default: Value of vehicle_friction_modifier

selection_box_type

Type: string
Default: "entity"
Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.

Possible values are:

Flag meaning
entity The normal entity selection box. Yellow by default.
electricity The selection box used to specify electric poles an entity is connected to. Light blue by default.
copy The selection box used when doing entity copy-paste. Green by default.
not-allowed The selection box used when specifying colliding entities. Red by default.
pair
logistics
train-visualization