Prototype/SpiderVehicle: Difference between revisions

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(1.1: trash_inventory_size added)
(1.1.69: torso_bob_speed added)
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{{Prototype property|torso_rotation_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|torso_rotation_speed|[[Types/float|float]]|1|optional=true}}
The orientation of the torso of the spider affects the shooting direction and the drawing of the graphics and lights.
The orientation of the torso of the spider affects the shooting direction and the drawing of the graphics and lights.
{{Prototype property|torso_bob_speed|[[Types/float|float]]|1|optional=true}}
Cannot be negative.


{{Prototype property|trash_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]|0|optional=true}}
{{Prototype property|trash_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]|0|optional=true}}

Revision as of 14:24, 3 November 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/SpiderVehicle


The spidertron.


Prototype/SpiderVehicle — spider-vehicle
automatic_weapon_cycling::bool
burner or energy_source::EnergySource
chain_shooting_cooldown_modifier::float
chunk_exploration_radius::uint32
graphics_set::SpiderVehicleGraphicsSet
height::float
inventory_size::ItemStackIndex
movement_energy_consumption::Energy
spider_engine::SpiderEnginePrototype
guns::table of strings of prototype names (optional)
torso_bob_speed::float (optional)
torso_rotation_speed::float (optional)
trash_inventory_size::ItemStackIndex (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
allow_passengers::bool (optional)
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
sound_scaling_ratio::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

burner or energy_source

Type: EnergySource
Must be a burner energy source when using "burner", otherwise it can also be a void energy source.

inventory_size

Type: ItemStackIndex

graphics_set

Type: SpiderVehicleGraphicsSet

spider_engine

Type: SpiderEnginePrototype

height

Type: float
The height of the spider affects the shooting height and the drawing of the graphics and lights.

chunk_exploration_radius

Type: uint32

movement_energy_consumption

Type: Energy

automatic_weapon_cycling

Type: bool

chain_shooting_cooldown_modifier

Type: float
This is applied whenever the spider shoots (manual and automatic targeting), automatic_weapon_cycling is true and the next gun in line (which is then selected) has ammo.
When all of the above is the case, the chain_shooting_cooldown_modifier is a multiplier on the remaining shooting cooldown: cooldown = (remaining_cooldown × chain_shooting_cooldown_modifier). chain_shooting_cooldown_modifier is intended to be in the range of 0 to 1. This means that setting chain_shooting_cooldown_modifier to 0 reduces the remaining shooting cooldown to 0 while a chain_shooting_cooldown_modifier of 1 does not affect the remaining shooting cooldown at all.

Optional properties

torso_rotation_speed

Type: float
Default: 1
The orientation of the torso of the spider affects the shooting direction and the drawing of the graphics and lights.

torso_bob_speed

Type: float
Default: 1
Cannot be negative.

trash_inventory_size

Type: ItemStackIndex
Default: 0

guns

Type: table of strings of prototype names
The guns this spider vehicle uses.