Prototype/Roboport: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Set prototype parent)
(Converted to SMW format)
Line 1: Line 1:
{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[roboport]].


== Basics ==
{{Prototype TOC|roboport}}
Prototype type: '''roboport'''
 
A [[roboport]]. Based on [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== energy_source ===
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
'''Type''': [[Types/EnergySource]]
 
The roboport's energy source. Must be an electric or void energy source.
The roboport's energy source. Must be an electric or void energy source.


=== energy_usage ===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
The amount of energy the roboport uses when idle.
The amount of energy the roboport uses when idle.


=== recharge_minimum ===
{{Prototype property|recharge_minimum|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
=== robot_slots_count ===
'''Type''': [[Types/ItemStackIndex]]


{{Prototype property|robot_slots_count|[[Types/ItemStackIndex|ItemStackIndex]]}}
The number of robot slots in the roboport.
The number of robot slots in the roboport.


=== material_slots_count ===
{{Prototype property|material_slots_count|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/ItemStackIndex]]
 
The number of repair pack slots in the roboport.
The number of repair pack slots in the roboport.


=== base ===
{{Prototype property|base|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
=== base_patch ===
'''Type''': [[Types/Sprite]]


=== base_animation ===
{{Prototype property|base_patch|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Animation]]


{{Prototype property|base_animation|[[Types/Animation|Animation]]}}
The animation played when the roboport is idle.
The animation played when the roboport is idle.


=== door_animation_up ===
{{Prototype property|door_animation_up|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
=== door_animation_down ===
'''Type''': [[Types/Animation]]


=== request_to_open_door_timeout ===
{{Prototype property|door_animation_down|[[Types/Animation|Animation]]}}
'''Type''': [[Types/uint32]]


=== recharging_animation ===
{{Prototype property|request_to_open_door_timeout|[[Types/uint32|uint32]]}}
'''Type''': [[Types/Animation]]


{{Prototype property|recharging_animation|[[Types/Animation|Animation]]}}
The animation played at each charging point when a robot is charging there.
The animation played at each charging point when a robot is charging there.


=== spawn_and_station_height ===
{{Prototype property|spawn_and_station_height|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.


=== charge_approach_distance ===
{{Prototype property|charge_approach_distance|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
Presumably, the distance from the roboport at which robots will wait to charge.
Presumably, the distance from the roboport at which robots will wait to charge.


=== logistics_radius ===
{{Prototype property|logistics_radius|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
Can't be negative.
Can't be negative.


=== construction_radius ===
{{Prototype property|construction_radius|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
Can't be negative.
Can't be negative.


=== charging_energy ===
{{Prototype property|charging_energy|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
The amount of energy that is given to a robot per tick.
The amount of energy that is given to a robot per tick.


== Optional properties ==
== Optional properties ==


=== open_door_trigger_effect ===
{{Prototype property|open_door_trigger_effect|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== close_door_trigger_effect ===
{{Prototype property|close_door_trigger_effect|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== default_available_logistic_output_signal ===
{{Prototype property|default_available_logistic_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
'''Type''': [[Types/SignalIDConnector]]


=== default_total_logistic_output_signal ===
{{Prototype property|default_total_logistic_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
'''Type''': [[Types/SignalIDConnector]]


=== default_available_construction_output_signal ===
{{Prototype property|default_available_construction_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
'''Type''': [[Types/SignalIDConnector]]


=== default_total_construction_output_signal ===
{{Prototype property|default_total_construction_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
'''Type''': [[Types/SignalIDConnector]]


=== circuit_wire_connection_point ===
{{Prototype property|circuit_wire_connection_point|[[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
'''Type''': [[Types/WireConnectionPoint]]
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0


{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
The maximum circuit wire distance for this entity.
The maximum circuit wire distance for this entity.


=== draw_copper_wires ===
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== draw_circuit_wires ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== circuit_connector_sprites ===
'''Type''': [[Types/CircuitConnectorSprites]]
 
=== spawn_and_station_shadow_height_offset ===
'''Type''': [[Types/float]]
 
'''Default''': 0


=== draw_logistic_radius_visualization ===
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|circuit_connector_sprites|[[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}


=== draw_construction_radius_visualization ===
{{Prototype property|spawn_and_station_shadow_height_offset|[[Types/float|float]]|0|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|draw_logistic_radius_visualization|[[Types/bool|bool]]|true|optional=true}}


=== recharging_light ===
{{Prototype property|draw_construction_radius_visualization|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/LightDefinition]]


{{Prototype property|recharging_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
The light emitted when charging a robot.
The light emitted when charging a robot.


=== charging_station_count ===
{{Prototype property|charging_station_count|[[Types/uint32|uint32]]|0|optional=true}}
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
=== charging_distance ===
'''Type''': [[Types/float]]


'''Default''': 0.0
{{Prototype property|charging_distance|[[Types/float|float]]|0.0|optional=true}}


=== charging_station_shift ===
{{Prototype property|charging_station_shift|[[Types/vector|vector]]|optional=true}}
'''Type''': [[Types/vector]]


=== charging_threshold_distance ===
{{Prototype property|charging_threshold_distance|[[Types/float|float]]|1.0|optional=true}}
'''Type''': [[Types/float]]


'''Default''': 1.0
{{Prototype property|robot_vertical_acceleration|[[Types/float|float]]|0.01|optional=true}}
 
=== robot_vertical_acceleration ===
'''Type''': [[Types/float]]
 
'''Default''': 0.01
 
=== stationing_offset ===
'''Type''': [[Types/vector]]


{{Prototype property|stationing_offset|[[Types/vector|vector]]|optional=true}}
The offset from the centre of the roboport at which robots will enter and exit.
The offset from the centre of the roboport at which robots will enter and exit.


=== robot_limit ===
{{Prototype property|robot_limit|[[Types/ItemCountType|ItemCountType]]|max uint|optional=true}}
'''Type''': [[Types/ItemCountType]]
 
'''Default''': max uint
 
How many robots can exist in the network (cumulative).
How many robots can exist in the network (cumulative).


=== robots_shrink_when_entering_and_exiting ===
{{Prototype property|robots_shrink_when_entering_and_exiting|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== charging_offsets ===
'''Type''': [[Types/table]] of [[Types/vector]]


{{Prototype property|charging_offsets|[[Types/table|table]] of [[Types/vector|vector]]|optional=true}}
The offsets from the centre of the roboport at which robots will charge.
The offsets from the centre of the roboport at which robots will charge.


=== logistics_connection_distance ===
{{Prototype property|logistics_connection_distance|[[Types/float|float]]||optional=true}}
'''Type''': [[Types/float]]
 
Must be >= <code>logistics_radius</code>.
Must be >= <code>logistics_radius</code>.

Revision as of 17:12, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Roboport


A roboport.


Prototype/Roboport — roboport
base::Sprite
base_animation::Animation
base_patch::Sprite
charge_approach_distance::float
charging_energy::Energy
construction_radius::float
door_animation_down::Animation
door_animation_up::Animation
energy_source::EnergySource
energy_usage::Energy
logistics_radius::float
material_slots_count::ItemStackIndex
recharge_minimum::Energy
recharging_animation::Animation
request_to_open_door_timeout::uint32
robot_slots_count::ItemStackIndex
spawn_and_station_height::float
charging_distance::float (optional)
charging_offsets::table of vector (optional)
charging_station_count::uint32 (optional)
charging_station_shift::vector (optional)
charging_threshold_distance::float (optional)
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
close_door_trigger_effect::TriggerEffect (optional)
default_available_construction_output_signal::SignalIDConnector (optional)
default_available_logistic_output_signal::SignalIDConnector (optional)
default_total_construction_output_signal::SignalIDConnector (optional)
default_total_logistic_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_construction_radius_visualization::bool (optional)
draw_copper_wires::bool (optional)
draw_logistic_radius_visualization::bool (optional)
logistics_connection_distance::float (optional)
open_door_trigger_effect::TriggerEffect (optional)
recharging_light::LightDefinition (optional)
robot_limit::ItemCountType (optional)
robot_vertical_acceleration::float (optional)
robots_shrink_when_entering_and_exiting::bool (optional)
spawn_and_station_shadow_height_offset::float (optional)
stationing_offset::vector (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: EnergySource
The roboport's energy source. Must be an electric or void energy source.

energy_usage

Type: Energy
The amount of energy the roboport uses when idle.

recharge_minimum

Type: Energy

robot_slots_count

Type: ItemStackIndex
The number of robot slots in the roboport.

material_slots_count

Type: ItemStackIndex
The number of repair pack slots in the roboport.

base

Type: Sprite

base_patch

Type: Sprite

base_animation

Type: Animation
The animation played when the roboport is idle.

door_animation_up

Type: Animation

door_animation_down

Type: Animation

request_to_open_door_timeout

Type: uint32

recharging_animation

Type: Animation
The animation played at each charging point when a robot is charging there.

spawn_and_station_height

Type: float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance

Type: float
Presumably, the distance from the roboport at which robots will wait to charge.

logistics_radius

Type: float
Can't be negative.

construction_radius

Type: float
Can't be negative.

charging_energy

Type: Energy
The amount of energy that is given to a robot per tick.

Optional properties

open_door_trigger_effect

Type: TriggerEffect

close_door_trigger_effect

Type: TriggerEffect

default_available_logistic_output_signal

Type: SignalIDConnector

default_total_logistic_output_signal

Type: SignalIDConnector

default_available_construction_output_signal

Type: SignalIDConnector

default_total_construction_output_signal

Type: SignalIDConnector

circuit_wire_connection_point

Type: WireConnectionPoint

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_connector_sprites

Type: CircuitConnectorSprites

spawn_and_station_shadow_height_offset

Type: float
Default: 0

draw_logistic_radius_visualization

Type: bool
Default: true

draw_construction_radius_visualization

Type: bool
Default: true

recharging_light

Type: LightDefinition
The light emitted when charging a robot.

charging_station_count

Type: uint32
Default: 0

charging_distance

Type: float
Default: 0.0

charging_station_shift

Type: vector

charging_threshold_distance

Type: float
Default: 1.0

robot_vertical_acceleration

Type: float
Default: 0.01

stationing_offset

Type: vector
The offset from the centre of the roboport at which robots will enter and exit.

robot_limit

Type: ItemCountType
Default: max uint
How many robots can exist in the network (cumulative).

robots_shrink_when_entering_and_exiting

Type: bool
Default: false

charging_offsets

Type: table of vector
The offsets from the centre of the roboport at which robots will charge.

logistics_connection_distance

Type: float
Must be >= logistics_radius.