Prototype/LinkedBelt: Difference between revisions

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(mention console commands/mods for connecting linked belts)
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{{Prototype parent|Prototype/TransportBeltConnectable}}
{{Prototype parent|Prototype/TransportBeltConnectable}}
[[File:Linked belt entity.png|300px|right]]A belt that can be connected to a belt anywhere else, including on a different surface, see [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.connect_linked_belts connect_linked_belts] and other runtime functions.
[[File:Linked belt entity.png|300px|right]]A belt that can be connected to a belt anywhere else, including on a different surface. The linked belts have to be connected with console commands or runtime scripting in mods or scenarios, see [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.connect_linked_belts connect_linked_belts] and other runtime functions.


{{Prototype TOC|linked-belt}}
{{Prototype TOC|linked-belt}}

Revision as of 19:19, 20 July 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/TransportBeltConnectable » Prototype/LinkedBelt


Linked belt entity.png

A belt that can be connected to a belt anywhere else, including on a different surface. The linked belts have to be connected with console commands or runtime scripting in mods or scenarios, see connect_linked_belts and other runtime functions.


Prototype/LinkedBelt — linked-belt
structure::table
allow_blueprint_connection::bool (optional)
allow_clone_connection::bool (optional)
allow_side_loading::bool (optional)
structure_render_layer::RenderLayer (optional)
Inherited from Prototype/TransportBeltConnectable
speed::double
animation_speed_coefficient::double (optional)
belt_animation_set::table (optional)
belt_horizontal::Animation (optional)
belt_vertical::Animation (optional)
ending_bottom::Animation (optional)
ending_patch::Sprite4Way (optional)
ending_side::Animation (optional)
ending_top::Animation (optional)
ends_with_stopper::bool (optional)
starting_bottom::Animation (optional)
starting_side::Animation (optional)
starting_top::Animation (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/TransportBeltConnectable.

structure

Type: table
Table with the following members:

Optional properties

structure_render_layer

Type: RenderLayer
Default: "object"

allow_clone_connection

Type: bool
Default: true

allow_blueprint_connection

Type: bool
Default: true

allow_side_loading

Type: bool
Default: false