Prototype/ConstantCombinator: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Set prototype parent)
(Converted to SMW format)
Line 1: Line 1:
{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[constant combinator]].


== Basics ==
{{Prototype TOC|constant-combinator}}
Prototype type: '''constant-combinator'''
 
Extends [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== item_slot_count ===
{{Prototype property|item_slot_count|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]
 
=== sprites ===
'''Type''': [[Types/Sprite4Way]]


=== activity_led_sprites ===
{{Prototype property|sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== activity_led_light_offsets ===
{{Prototype property|activity_led_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/table]] of [[Types/vector]]


{{Prototype property|activity_led_light_offsets|[[Types/table|table]] of [[Types/vector|vector]]}}
Array of 4 vectors.
Array of 4 vectors.


=== circuit_wire_connection_points ===
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]}}
'''Type''': [[Types/table]] of [[Types/WireConnectionPoint]]
 
Array of 4 WireConnectionPoints.
Array of 4 WireConnectionPoints.


== Optional properties ==
== Optional properties ==


=== activity_led_light ===
{{Prototype property|activity_led_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/LightDefinition]]
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0


{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
The maximum circuit wire distance for this entity.
The maximum circuit wire distance for this entity.


=== draw_copper_wires ===
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== draw_circuit_wires ===
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}

Revision as of 12:05, 28 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/ConstantCombinator


A constant combinator.


Prototype/ConstantCombinator — constant-combinator
activity_led_light_offsets::table of vector
activity_led_sprites::Sprite4Way
circuit_wire_connection_points::table of WireConnectionPoint
item_slot_count::uint32
sprites::Sprite4Way
activity_led_light::LightDefinition (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

item_slot_count

Type: uint32

sprites

Type: Sprite4Way

activity_led_sprites

Type: Sprite4Way

activity_led_light_offsets

Type: table of vector
Array of 4 vectors.

circuit_wire_connection_points

Type: table of WireConnectionPoint
Array of 4 WireConnectionPoints.

Optional properties

activity_led_light

Type: LightDefinition

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true