Prototype/Boiler: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[boiler]].


== Basics ==
{{Prototype TOC|boiler}}
Prototype type: '''boiler'''
 
A [[boiler]]. Extends [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== energy_source ===
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
'''Type''': [[Types/EnergySource]]


=== fluid_box ===
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
'''Type''': [[Types/FluidBox]]


=== output_fluid_box ===
{{Prototype property|output_fluid_box|[[Types/FluidBox|FluidBox]]}}
'''Type''': [[Types/FluidBox]]


=== energy_consumption ===
{{Prototype property|energy_consumption|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]


=== burning_cooldown ===
{{Prototype property|burning_cooldown|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]


=== target_temperature ===
{{Prototype property|target_temperature|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
=== structure ===
'''Type''': [[Types/table]]


{{Prototype property|structure|[[Types/table|table]]}}
Table with the following mandatory members:
Table with the following mandatory members:


* north - [[Types/Sprite]]
* north - [[Types/Sprite|Sprite]]
* east - [[Types/Sprite]]
* east - [[Types/Sprite|Sprite]]
* south - [[Types/Sprite]]
* south - [[Types/Sprite|Sprite]]
* west - [[Types/Sprite]]
* west - [[Types/Sprite|Sprite]]


== Optional properties ==
== Optional properties ==


=== fire_glow_flicker_enabled ===
{{Prototype property|fire_glow_flicker_enabled|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|fire_flicker_enabled|[[Types/bool|bool]]|false|optional=true}}
 
=== fire_flicker_enabled ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== mode ===
'''Type''': [[Types/string]]
 
'''Default''': "heat-water-inside"


{{Prototype property|mode|[[Types/string|string]]|"heat-water-inside"|optional=true}}
One of "heat-water-inside" or "output-to-separate-pipe".
One of "heat-water-inside" or "output-to-separate-pipe".


=== patch ===
{{Prototype property|patch|[[Types/table|table]]|optional=true}}
'''Type''': [[Types/table]]
 
Table with the following optional members:
Table with the following optional members:


* north - [[Types/Sprite]]
* north - [[Types/Sprite|Sprite]]
* east - [[Types/Sprite]]
* east - [[Types/Sprite|Sprite]]
* south - [[Types/Sprite]]
* south - [[Types/Sprite|Sprite]]
* west - [[Types/Sprite]]
* west - [[Types/Sprite|Sprite]]
 
=== fire ===
'''Type''': [[Types/table]]


{{Prototype property|fire|[[Types/table|table]]|optional=true}}
Table with the following optional members:
Table with the following optional members:


* north - [[Types/Animation]]
* north - [[Types/Animation|Animation]]
* east - [[Types/Animation]]
* east - [[Types/Animation|Animation]]
* south - [[Types/Animation]]
* south - [[Types/Animation|Animation]]
* west - [[Types/Animation]]
* west - [[Types/Animation|Animation]]
 
=== fire_glow ===
'''Type''': [[Types/table]]


{{Prototype property|fire_glow|[[Types/table|table]]|optional=true}}
Table with the following optional members:
Table with the following optional members:


* north - [[Types/Animation]]
* north - [[Types/Animation|Animation]]
* east - [[Types/Animation]]
* east - [[Types/Animation|Animation]]
* south - [[Types/Animation]]
* south - [[Types/Animation|Animation]]
* west - [[Types/Animation]]
* west - [[Types/Animation|Animation]]

Revision as of 11:46, 28 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Boiler


A boiler.


Prototype/Boiler — boiler
burning_cooldown::uint32
energy_consumption::Energy
energy_source::EnergySource
fire::table
fire_glow::table
fluid_box::FluidBox
output_fluid_box::FluidBox
structure::table
target_temperature::double
fire_flicker_enabled::bool (optional)
fire_glow_flicker_enabled::bool (optional)
mode::string (optional)
patch::table (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: EnergySource

fluid_box

Type: FluidBox

output_fluid_box

Type: FluidBox

energy_consumption

Type: Energy

burning_cooldown

Type: uint32

target_temperature

Type: double

structure

Type: table
Table with the following mandatory members:

Optional properties

fire_glow_flicker_enabled

Type: bool
Default: false

fire_flicker_enabled

Type: bool
Default: false

mode

Type: string
Default: "heat-water-inside"
One of "heat-water-inside" or "output-to-separate-pipe".

patch

Type: table
Table with the following optional members:

fire

Type: table
Table with the following optional members:

fire_glow

Type: table
Table with the following optional members: