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Locomotive: Difference between revisions

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(Fixed entry for wagons. Reconnecting trains is redundant information due to prior entry- It can either be moved back here or stay above. Either works.)
(Phased out the one/two line pages on train defense and train repair as they aren't really needed. Comprehensive grammatical changes and inclusion of some information.)
Line 57: Line 57:
== Other things ==
== Other things ==


* [[Vehicle/Train/Defence]]: Trains can stop should be [[Defense|defended]].
*As trains are a priority target of [[Enemies]], more or less any place where trains can stop should be [[Defense|defended]]. This is of course more important at train stops/stations, due to the additional hardware which may be present. Note that defending a train in transit is not as important, as when a train moves it is more or less invincible and crashes through everything in the way, up to and including [[Biter]]s, [[Tank]]s, and the Player. However, [[Enemies]] can attack and destroy rails, potentially stopping the train in transit and leading to the train being damaged or destroyed.
* [[Vehicle/Train/Repair]]: Damage should be repaired.
 
*For the eventuality that one's train is damaged somehow, put a [[Robotic network]] with [[Construction robot]]s and some [[Repair pack]]s at a train station, so that any eventual damage is repaired. The Player may alternatively check their train network often to ensure it remains free of serious harm.


==See also==
==See also==

Revision as of 03:41, 12 March 2016

Template:Machinery

The Diesel locomotive is currently the only engine for movement of trains. It can be used for transportation of large amounts of items over large distances. After laying the track form a train, fuel the locomotive and drive yourself or do an automatic transportation using Train stops.

Recipe: + + +
Time icon.png
0.5
=>
Total raw:
Time icon.png
6.8
Max power: 600 kW (burner)
Health: 1000

Despite the name, it can take any fuel (including Raw wood or Coal), not just oil-derived types.

Trains

Train-example-1.png

To form a train you have to place a locomotive and one Cargo wagon minimum. To connect them to a train you may either simply place the stock car next to the locomotive via a green outlined connection, or if the stock car is already unconnected, you have to drive the locomotive near the Cargo wagon and press "G"(default) to connect rolling stock. To disconnect the last wagon in the train press "V"(default).

Locomotive Stacks
Diesel locomotive 3 (for Fuel only)

Driving a train

  • Vehicle/Train/Driving: When you enter a train (press Enter-Key to enter), you can drive it.
  • You can use the loco as personal transport. This makes great sense in later game, when the distances to your resources-fields get bigger and bigger.

(Re)fueling a train

Directions

Larger Train Processions

  • Vehicle/Train/Wagon: A wagon is like a rolling chest, allowing one to move material from train stop to train stop. It additionally has a larger world model size, allowing more inserters to work at once.

Other things

  • As trains are a priority target of Enemies, more or less any place where trains can stop should be defended. This is of course more important at train stops/stations, due to the additional hardware which may be present. Note that defending a train in transit is not as important, as when a train moves it is more or less invincible and crashes through everything in the way, up to and including Biters, Tanks, and the Player. However, Enemies can attack and destroy rails, potentially stopping the train in transit and leading to the train being damaged or destroyed.
  • For the eventuality that one's train is damaged somehow, put a Robotic network with Construction robots and some Repair packs at a train station, so that any eventual damage is repaired. The Player may alternatively check their train network often to ensure it remains free of serious harm.

See also