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Blueprint book: Difference between revisions

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(Created page documenting the new Blueprint book in version 0.13.)
 
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The ''Blueprint book'' is an item that can be used to store [[Blueprint]]s easily, taking up only one inventory space. Blueprints can be used directly from the book item, and the currently active blueprint can be changed with <code>Shift + Mouse wheel up/down</code>. Multiple books can be held on one player, and can be named.  
The ''Blueprint book'' is an item that can be used to store [[Blueprint]]s easily, taking up only one inventory space. Blueprints can be used directly from the book item, and the currently active blueprint can be changed with {{Keybinding|shift|mwu}} and {{Keybinding|shift|mwd}}. Multiple books can be held on one player, and can be named.  


[[File:BlueprintBookGUI.jpg|thumb|right|The blueprint book GUI, which can be opened by right clicking the book in the inventory/toolbar. The name of the book can be set with the edit label button, and blueprints can be stored in the inventory slots.]]
[[File:BlueprintBookGUI.jpg|thumb|right|The blueprint book GUI, which can be opened by right clicking the book in the inventory/toolbar. The name of the book can be set with the edit label button, and blueprints can be stored in the inventory slots.]]

Revision as of 17:58, 17 August 2016


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The Blueprint book is an item that can be used to store Blueprints easily, taking up only one inventory space. Blueprints can be used directly from the book item, and the currently active blueprint can be changed with SHIFT + Mouse wheel up and SHIFT + Mouse wheel down. Multiple books can be held on one player, and can be named.

File:BlueprintBookGUI.jpg
The blueprint book GUI, which can be opened by right clicking the book in the inventory/toolbar. The name of the book can be set with the edit label button, and blueprints can be stored in the inventory slots.

See also

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