Prototype/Vehicle
Template:Prototype parent Abstract base of all vehicles.
Extensions
- Prototype/Car car
- Prototype/RollingStock <abstract>
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
- Prototype/SpiderVehicle spider-vehicle
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Must be positive. Weight of the entity used for physics calculation when car hits something.
Template:Prototype property Two different ways to set braking force. At least one must exist. Must be positive.
Template:Prototype property Two different ways to set friction force. At least one must exist. Must be positive.
Template:Prototype property
The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: damage = energy / energy_per_hit_point
.
Optional properties
Template:Prototype property Must be in the [0, 1] interval.
Template:Prototype property Must be positive. Sound is scaled by speed.
Template:Prototype property Must be positive. Sound is scaled by speed.
Template:Prototype property The name of the equipment grid this vehicle has.
Template:Prototype property The sprite that represents this vehicle on the map/minimap.
Template:Prototype property The sprite that represents this vehicle on the map/minimap when it is selected.
Template:Prototype property Determines whether this vehicle accepts passengers. This includes both drivers and gunners, if applicable.
Extra info
enable_inventory_bar is not apply in this prototype,However its sub-class,Prototype/CargoWagon,always has this functionality.