Electric system/ru

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Электрическая сеть используется для множества механизмов в игре; в игру тяжело играть не используя их. Каждый механизм имеет собственную вместимость электричества. Когда электричество произведено, его нужно доставить механизмам, которым оно нужно.

Items

Generators

Они производят электричество:

Предмет Стоимость производства Производительность Приоритет Дополнение
Паровой двигатель 510 kW 2 Нужен Бойлер для работы
Солнечная панель 60 kW 1 Работает только днем.

Distribution

Предмет Стоимость Зона работы Длина провода
Маленькая ЛЭП 5 x 5 8
Средняя ЛЭП 7 x 7 9
Большая ЛЭП 4 x 4 30
Substation.png
Подстанция
14 x 14 14

Аккумулятор

Аккумуляторы сохраняют энергию для последующего использования. В комбинации с солнечными панелями могут обеспечить работу машин ночью.

Предмет Стоимость Напряжение Вместимость
Аккумулятор 5 MJ 300 kW

Одного аккумулятора хватит для работы лампы на 7 минут или на 83 секунды для лабаратории .

Потребители

Электрическая дрель
Inserter.png
Манипулятор
Манипулятор с длинной рукой |- Быстрый манипулятор
Smart-inserter.png
Умный манипулятор
Аккумулятор
Roboport.png
Робопорт
Lab.png
Лаборатория
Лазерная турель |-
Lamp.png
Лампа
Электрическая печь Маяк |-
Radar.png
Радар
Ракетная турель

Basic

Task: connect producers to consumers with distribution network and balance the consumption with the production.

  • Power poles (distribution) cover some area. It can be seen, when hovering a pole.
  • Every electrical device (producer, consumer, storage) within this area is invisibly connected to that pole.
  • Build Steam engines, to generate power. See Power Production.
  • Connect the poles to build a bigger network, so that the power can flow from production to consumers.
  • Left-click on a pole (at the bottom of a pole!) to open the Electric network/Infoscreen for that network.
  • Hover a pole, to see if the network is satisfied. Hover a steam engine, to see more info.

Poles and networks

  • Unconnected poles build their own electric network! You can make as many electric networks as wanted.
  • If you build near enough to another pole, then it is auto-connected. This takes no extra wire(s).
  • Use shift-klick on a existing pole in order to make a unconnected pole (till v0.9 you could shift-klick for doing this, but this places now a ghost-building)
  • Unconnected poles can be connected with a single Copper cable dragging from pole to pole (Right click on the bottom of the pole.)
  • You can use place-key while running/driving, to auto-place poles.

Advanced

The power demand of a network will be fed by the sources in a specific order. If the primary source cannot fully satisfy the demand additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:

  1. Solar panels
  2. Steam engines
  3. Accumulators

Regarding this order it is common to charge accumulators with Solar panels over day and use the stored energy of accumulators in the night automatically.

Newly placed pole will be automatically connected to nearby poles according to a set of rules:

  1. It will be connected to the closest pole available
  2. It won't be connected to 2 poles connected to each other (ie. it won't form a 3 pole triangle)
  3. It will be connected to other available poles, starting with the closest ones

See How to switch off steam engines in the night, when enough accumulator capacity is available?!


Copper cable can be used to manually connect 2 poles. It will use up the wire, which can't be later retrieved. Automatic mode doesn't use up wires.

It is obvious, that belts and all other entities can be placed in masses by keep pressing the place key. This works also for power poles too: Hold place-key (default is right mouse button). The first pole is set. Now run in any direction and keep pressing the key. The next pole is set at the farthest point and connects to the previous.

This works also from car or train, which enables you to place the electric poles very quickly!

Expert

For more practical usage show Power Production.