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  • | Turrets = Torretas |Lab research speed = Velocidade de pesquisa dos laboratórios
    22 KB (3,276 words) - 00:15, 3 December 2023
  • ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...g items, [[wall]]s stop connecting to each other, and so on. Laser and gun turrets will continue functioning even when marked for deconstruction.
    17 KB (2,686 words) - 16:04, 6 June 2024
  • * Fixed misaligned turrets in the 4. New hope mission. ([https://forums.factorio.com/20998 more]) * Fixed that the research screen would pre*select Automation even though it was disabled ([https://fo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • | Turrets = Torretas | Used by Lab for research. = Usado pelo Laboratório para pesquisa.
    26 KB (3,844 words) - 21:34, 4 December 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed crash when setting new research in the on_research_completed event. ([https://forums.factorio.com/28968 mor
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...ultural Science Pack, crafted here, will also spoil, which will reduce its research value. ...FFF 375 - Quality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]
    25 KB (3,872 words) - 13:41, 21 June 2024
  • * Fixed that clicking a technology in the research queue, holding the mouse down and moving it over the cancel button would ma * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,582 words) - 14:08, 7 June 2024
  • ...a|Electric system]] didn't mentioned [[Steam turbine]] or [[Nuclear power (research)]]. ...e reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.
    107 KB (17,744 words) - 14:12, 13 June 2024

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