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  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * User configuration and settings storage It is recommended to create backups from this directory (of saves, config, etc
    4 KB (546 words) - 09:01, 12 November 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...ine of some size that can be towed around with the weapon without external storage.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ans un [[Provider chest/fr|coffre d'approvisionnement logistique]] ou un [[Storage chest/fr|coffre de stockage logistique]]. {{Achievement|you-are-doing-it-right}}
    4 KB (513 words) - 18:40, 18 November 2018
  • ...to another, but also extract items from—and insert items into—machines or storage devices. ..., off of a [[Transport belts|transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • * 건설 로봇은 파괴된 대상의 재고가 {{L|Provider chest|공급 상자}}나 {{L|Storage chest}}에 있는 한 재건설한다. {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • Delete the blueprint library storage for the player (if offline) from the save file. '''Note:''' The default group cannot be removed, but it can be edited.
    6 KB (910 words) - 18:33, 11 December 2020
  • ...en bevatten. Slechts één soort vloeistof kan zich in een stuk leiding of [[storage tank/nl|opslagtank]] bevinden; vloeistoffen zullen nooit mengen, maar blokk ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. -->
    17 KB (2,712 words) - 17:23, 16 March 2018
  • The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code> ...rge shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)
    4 KB (682 words) - 18:26, 24 February 2020
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 47]
    131 KB (18,320 words) - 11:00, 21 June 2024
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ry; any products that cannot be used should be (temporarily) stored in a [[storage tank]]. Furthermore, both heavy oil and light oil can be cracked to the nex
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ** [[Prototype/StorageTank]] '''storage-tank''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • |[https://wiki.factorio.com/index.php?title=Storage%20chest/cs Storage chest/cs] |[https://wiki.factorio.com/index.php?title=Storage%20tank/cs Storage tank/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system. ...Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old sta
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ork can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    15 KB (2,547 words) - 03:13, 30 October 2018
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024

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