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  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    7 KB (216 words) - 16:56, 8 October 2019
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ** Logistic trash slots ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    22 KB (3,487 words) - 03:49, 1 June 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    10 KB (206 words) - 07:10, 18 June 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...the selected electric pole, starting with electric wires and then circuit network wires.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' ***** [[Prototype/LogisticRobot]] '''logistic-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ctorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • {{Achievement|you-are-doing-it-right}} * {{TransLink|Logistic network}}
    7 KB (982 words) - 17:51, 5 March 2022

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