Search results

Jump to navigation Jump to search
  • | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    10 KB (206 words) - 07:10, 18 June 2023
  • {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}
    10 KB (148 words) - 20:18, 10 July 2023
  • * Turn off clouds, smoke and animated trees! The shadows distract from the actual content of the ima
    10 KB (1,654 words) - 11:29, 3 December 2021
  • ...effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render ([http://www.factorioforum * Optimized smoke update ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=4611 more]
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...killable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older ve
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Added new smoke Graphics * Additional fix of the puff smoke appearing on different surface. ([https://forums.factorio.com/15117 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...e created effect of mod entities by the smoke effect. It now just adds the smoke effect to the specified effect.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • | Smoke me a kipper, I'll be back for breakfast = 鮭をスモークしてくれ、
    34 KB (1,944 words) - 07:17, 18 May 2024
  • |Smoke me a kipper i will be back for breakfast=Faça me um banquete, estarei de v
    22 KB (3,276 words) - 00:15, 3 December 2023
  • ...0kipper%20i%27ll%20be%20back%20for%20breakfast%20(achievement)&redirect=no Smoke me a kipper i'll be back for breakfast (achievement)] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Smoke%20me%20a%20kipper%20i%27ll%20be%20back%20for%20breakfast%20(achievement) 0]
    169 KB (24,964 words) - 11:00, 17 May 2024
  • | Smoke me a kipper, I'll be back for breakfast = 함께해서 더러웠고 다신
    32 KB (1,984 words) - 14:29, 25 November 2022
  • | Smoke me a kipper, I'll be back for breakfast = 等我通关回来再吃饭!
    34 KB (2,554 words) - 14:30, 25 November 2022
  • * Fixed crash when creating smoke entity through create-entity trigger effect. ([https://forums.factorio.com/ * Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU
    132 KB (18,979 words) - 14:46, 24 September 2023
  • | Smoke me a kipper, I'll be back for breakfast = Nachystejte uzenáče, na snídan
    29 KB (4,000 words) - 12:19, 27 August 2023
  • |Smoke me a kipper i will be back for breakfast=Faça me um banquete, estarei de v
    26 KB (3,844 words) - 21:34, 4 December 2023
  • | Smoke me a kipper, I'll be back for breakfast = Rook de vis voor me! Ik ben terug
    29 KB (3,338 words) - 14:28, 25 November 2022
  • * Fixed smoke might not be spawned from generator entity if its animation was too short. * Improved performance of smoke producing entities.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed a crash when trivial smoke was defined with bad movement speed values. ([https://forums.factorio.com/1 * Fixed that teleporting cars between surfaces would create the build effect smoke. ([https://forums.factorio.com/103972 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed a modded crash related to fire flame smoke. * Improved performance of smoke greatly. (2.5% and more effect on big factories).
    122 KB (17,425 words) - 14:47, 24 September 2023
  • | Smoke me a kipper, I'll be back for breakfast = Warte nicht auf mich, ich bin zum
    41 KB (4,664 words) - 18:43, 13 November 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)